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| [FurnitureState] | Sets the casting Furniture's state |
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| [OpenFurniturePainter] | Opens the furniture's painter for the target player |
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| [PlaceFurnitureAt] | Makes the casting player place a furniture at a specific location |
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| [FurnitureVariableSet] | Set a variable on the target furniture entity |
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## Gun Mechanics
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[FurnitureState]: /Skills/Mechanics/furniturestate
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[OpenFurniturePainter]: /Skills/Mechanics/OpenFurniturePainter
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[PlaceFurnitureAt]: /Skills/Mechanics/PlaceFurnitureAt
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[FurnitureVariableSet]: /Skills/Mechanics/FurnitureVariableSet
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[ConsumeAmmo]: Skills/Mechanics/ConsumeAmmo
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[GiveAmmo]: Skills/Mechanics/GiveAmmo
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