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  • Custom Blocks

Last edited by Lxlp Mar 21, 2025
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Custom Blocks

Custom Blocks

Crucible allows people to create "custom blocks" using the extra block states from mushroom blocks, note blocks, or tripwires.

Items that are configured to be blocks will have their corresponding block placed in the world where the player is looking when right-clicked, and will drop the original item when broken by default (unless configured otherwise).

Custom Block Options

All options are placed under a "CustomBlock" section on an item.

Base Options

  • Type - The type of custom block, defaults to mushroom (MUSHROOM_BLOCK, NOTE_BLOCK, or TRIPWIRE)
  • Id - The ID of the custom block.

Putting in Resource Pack

Crucible can automatically generate the blockstate and model files for you to put in your resource pack. It will only generate files for the types of blocks that have custom blocks configured for them.

To do so, simply type /crucible generate in the console or in-game and the files will generate in plugins/MythicCrucible/resourcepack.

By default, the block models will generate pointing to:

  • block/custom/mushroom_# for mushroom blocks
  • block/custom/noteblock_# for noteblocks ... where # is the ID that has been configured.

So for example, default you'd want to put a texture file for Mushroom block 1 in your resource pack located in:

  • assets/minecraft/textures/block/custom, named mushroom_1.png

Example Configuration

TestBlock:
  Id: STONE
  Model: 5
  Display: 'Probably a Block'
  Type: BLOCK
  CustomBlock:
    Type: MUSHROOM_BLOCK
    Id: 30
  CustomBlockSkills:
  - sound{s=block.amethyst_block.place} @self ~onBlockPlace
  - sound{s=block.amethyst_block.break} @self ~onBlockBreak
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Usage

  • Installation
  • Creating Custom Items
  • Creating Custom Blocks
  • Creating Furniture
  • Creating Crafting Recipes
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  • Using with MMOItems

New Mechanics

  • Item Mechanics
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Special Features

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Furniture

  • Furniture Options