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  • MythicCrucibleMythicCrucible
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    • Furniture
  • Options

Last edited by finder1793 Nov 28, 2022
Page history

Options

Furniture Options

Just like with Mobs, Furniture can have options to customize how they behave and can be placed.

TestFurniture:
  Id: IRON_NUGGET
  Display: 'Probably a Chair'
  Model:
  Type: FURNITURE
  Furniture:
    Material: 
    Model:
    Placement:
    Health:
    Barriers:
    Lights:
    Seats:

Material: [Item Material]

  * The vanilla item to represent the furniture WHEN PLACED!
  * This is not the same as Id in the item's base config, which will define how it looks in the inventory, or when placed in an item frame.

Model: [CustomModelData#]

  * The Model under Display represents the Model held IN HAND!
  * The Custom Model Data # the one below furniture is used to represent the furniture WHEN PLACED!
  * This is not the same as model in the item's base config, which will define how it looks in the inventory, or when placed in an item frame.

Placement: [FLOOR/HANGING/CEILING/WALL]

  * The way the furniture is meant to be placed.
  * FLOOR - the item is to be placed like a block, on the ground or off the side face of a block.
  * HANGING - the item is to be placed like an item frame or painting, against a wall
  * CEILING - the item is to be placed like glow berries, from a ceiling
  * WALL - similar to hanging, except the item orientation (the invisible frame) is in the same orientation as FLOOR (on the bottom face of the block, facing up)

  * defaults to FLOOR

Health: [number]

  * How many times the frame or barrier will need clicked before "breaking."

Barriers: [value]

  * The placement of barriers to make up the "hitbox" of the furniture.
  * format is in relation to the itemframe of the model.
  * light and barriers cannot share the same coordinate, and the furniture cannot be placed in a way that overlaps anything besides air. this includes rotating the furniture.
Barriers:
  - 0,0,0 #will place a barrier at the same block as the frame
  - 0,1,0 #will place a barrier above the frame by 1 block

Lights: [value]

  * The placement of light source blocks to make up the "light source" of the furniture.
  * format is in relation to the itemframe of the model.
  * light and barriers cannot share the same coordinate, and the furniture cannot be placed in a way that overlaps anything besides air. this includes rotating the furniture.
Lights:
  - 0,0,0 15 #will place a light block at the same block as the frame with a light level of 15
  - 0,1,0 10 #will place a light block above the frame by 1 block with a light level of 10

Seats: [value]

  * The placement of seat mount points to make up the "seating positions" of the furniture.
  * format is in relation to the itemframe of the model.
  * seats can overlap light and barriers.
Seats:
- 0,1,0,180,0 #will place a seat one block above the frame with a rotation clip of 180 degrees

See also Furniture states

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