Update Bone-Behaviors.md authored by Ticxo's avatar Ticxo
...@@ -135,7 +135,8 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be ...@@ -135,7 +135,8 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be
Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or
have multiple of the same parts.<br> have multiple of the same parts.<br>
To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones
will be ignored automatically. will be ignored automatically.<br>
If you need some guide on how to create these bones, check out this [demo player model](../Assets/Demo/player_model.bbmodel).
> This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display). > This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
> It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br> > It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
> Massive thanks to them for sharing this technology. For more information, check out their repository. > Massive thanks to them for sharing this technology. For more information, check out their repository.
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