... | @@ -135,7 +135,8 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be |
... | @@ -135,7 +135,8 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be |
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Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or
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Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or
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have multiple of the same parts.<br>
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have multiple of the same parts.<br>
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To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones
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To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones
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will be ignored automatically.
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will be ignored automatically.<br>
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If you need some guide on how to create these bones, check out this [demo player model](../Assets/Demo/player_model.bbmodel).
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> This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
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> This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
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> It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
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> It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
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> Massive thanks to them for sharing this technology. For more information, check out their repository.
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> Massive thanks to them for sharing this technology. For more information, check out their repository.
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