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Bone Behaviors · Changes

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Segment bone authored Jul 20, 2024 by Ticxo's avatar Ticxo
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Modeling/Bone-Behaviors.md
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......@@ -56,8 +56,8 @@ animated, and if it is parented to another bone, it will follow the parent bone.
## Item
Sometimes you would like items to be synced in your model.
You can do so by creating special, cube-less bones with a specific tag written before the actual bone name. Depending of
the the tag used, the item that will be displayed will be treated as if it was equipped in the corresponding slot
You can do so by creating special, cube-less bones with a specific tag written before the actual bone name. Depending on
the tag used, the item that will be displayed will be treated as if it was equipped in the corresponding slot.
### Head Display
......@@ -102,6 +102,22 @@ when being leashed.
You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/mechanics/model/Leash)
or [LeashSelf](/MythicMobs/mechanics/model/LeashSelf) mechanics
## Inverse Kinematics
### Segment
**Tag: `seg_`**<br>
Segment bone is a special type of bone that is animated procedurally, following the parent bone using the least amount of
movement required through rotation or position. This is very useful when creating dynamic models such as worms, tails and
hair.
As of R4.0.7, segment tag can only be used on cube-less bones. The pivot point of the bone should also be placed at the
back. The bones can be further configured by using the [Segment](/MythicMobs/mechanics/model/Segment) mechanic.
Check out this [segment demo](../Assets/Demo/segment_demo.zip) as reference for how to set up the bones and use the segment
mechanic.
<br><br>
# Hitbox Tags
......
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