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* [Default Animations](#default-animations)
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* [Print Script Warnings](#print-script-warnings)
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* [Use State Machine](#use-state-machine)
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* [Engine Threads](#engine-threads)
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* [Max Engine Threads](#max-engine-threads)
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* [Model Generator](#model-generator)
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* [Register Post Server](#register-post-server)
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* [Assets Post Server](#assets-post-server)
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* [Create Zip](#create-zip)
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* [Create Atlas](#create-atlas)
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* [Create Shader](#create-shader)
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* [Create MC-META](#create-mc-meta)
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* [Item Model](#item-model)
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* [Network Optimization](#network-optimization)
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* [Bundle Everything](#bundle-everything)
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* [Bundle Size](#bundle-size)
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* [Cull Interval](#cull-interval)
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* [Culling Threads](#culling-threads)
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* [Max Culling Threads](#max-culling-threads)
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* [Vertical Render Distance](#vertical-render-distance)
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* [Skip Models Behind Viewer](#skip-models-behind-viewer)
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* [Skip Blocked Models](#skip-blocked-models)
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... | ... | @@ -41,6 +46,15 @@ Whether warning messages should be printed when an error occurred on a script ke |
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Whether to use the new state machine animation system by default.
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Although defaulted to false, it is recommended to migrate all models to using this system.
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### Engine Threads
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The initial amount of threads used to processing model animations.
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### Max Engine Threads
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The maximum amount of threads Model Engine can create to process model animations. The amount must be more than the
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value set at [Engine Threads](#engine-threads).
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---
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## Model Generator
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Should Model Engine create the shaders used for [player limb bone behavior](Modeling/Bone-Behaviors#player-limbs-tags).
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### Create MC-META
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Should Model Engine generate MC-META files for animated textures.
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This does **NOT** stop generation if the model contains metadata saved through
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the [MC-META blockbench plugin](Modeling/Optional-Tools#mc-meta), which we highly recommend using.
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### Item Model
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The item model used to create overrides for all generated models.
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... | ... | @@ -130,6 +150,15 @@ Minecraft by default only allow up to 4096 packets in a single bundle. |
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The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
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### Culling Threads
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The initial amount of threads used to processing model culling.
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### Max Culling Threads
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The maximum amount of threads Model Engine can create to process model culling. The amount must be more than the value
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set at [Culling Threads](#culling-threads).
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### Vertical Render Distance
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Culls the model when the vertical distance between the model's render hitbox and the eye position of the view exceeds a
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... | ... | @@ -155,9 +184,10 @@ Culls the model when angle between the viewer and the model exceeds the configur |
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Culls the model when the model is being blocked by view-occluding blocks.
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| Key | Description | Default |
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|---------------------|-----------------------------------------------------------------------------------|---------|
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|-----------------------|-----------------------------------------------------------------------------------|---------|
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| Force-Render-Radius | Minimum distance between the viewer and the model for it the be culled in blocks. | 5 |
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| Force-Render-Size | Minimum render hitbox width or height to give up on culling. | 32 |
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| Cull-Type | [Culling behavior][] | CULLED |
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| Use-Paper-Clip-Method | Whether the culling method should use the paper variant of the raytrace method. | false |
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[Culling behavior]: Technical/Terminology#culltype |
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\ No newline at end of file |