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Update Configuration.md
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Apr 14, 2024
by
Ticxo
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Configuration.md
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@@ -2,6 +2,8 @@
*
[
Default Animations
](
#default-animations
)
*
[
Print Script Warnings
](
#print-script-warnings
)
*
[
Use State Machine
](
#use-state-machine
)
*
[
Engine Threads
](
#engine-threads
)
*
[
Max Engine Threads
](
#max-engine-threads
)
*
[
Model Generator
](
#model-generator
)
*
[
Register Post Server
](
#register-post-server
)
*
[
Assets Post Server
](
#assets-post-server
)
...
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@@ -12,11 +14,14 @@
*
[
Create Zip
](
#create-zip
)
*
[
Create Atlas
](
#create-atlas
)
*
[
Create Shader
](
#create-shader
)
*
[
Create MC-META
](
#create-mc-meta
)
*
[
Item Model
](
#item-model
)
*
[
Network Optimization
](
#network-optimization
)
*
[
Bundle Everything
](
#bundle-everything
)
*
[
Bundle Size
](
#bundle-size
)
*
[
Cull Interval
](
#cull-interval
)
*
[
Culling Threads
](
#culling-threads
)
*
[
Max Culling Threads
](
#max-culling-threads
)
*
[
Vertical Render Distance
](
#vertical-render-distance
)
*
[
Skip Models Behind Viewer
](
#skip-models-behind-viewer
)
*
[
Skip Blocked Models
](
#skip-blocked-models
)
...
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@@ -41,6 +46,15 @@ Whether warning messages should be printed when an error occurred on a script ke
Whether to use the new state machine animation system by default.
Although defaulted to false, it is recommended to migrate all models to using this system.
### Engine Threads
The initial amount of threads used to processing model animations.
### Max Engine Threads
The maximum amount of threads Model Engine can create to process model animations. The amount must be more than the
value set at
[
Engine Threads
](
#engine-threads
)
.
---
## Model Generator
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@@ -88,6 +102,12 @@ Should Model Engine create an atlas file automatically.
Should Model Engine create the shaders used for
[
player limb bone behavior
](
Modeling/Bone-Behaviors#player-limbs-tags
)
.
### Create MC-META
Should Model Engine generate MC-META files for animated textures.
This does
**NOT**
stop generation if the model contains metadata saved through
the
[
MC-META blockbench plugin
](
Modeling/Optional-Tools#mc-meta
)
, which we highly recommend using.
### Item Model
The item model used to create overrides for all generated models.
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@@ -130,6 +150,15 @@ Minecraft by default only allow up to 4096 packets in a single bundle.
The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
### Culling Threads
The initial amount of threads used to processing model culling.
### Max Culling Threads
The maximum amount of threads Model Engine can create to process model culling. The amount must be more than the value
set at
[
Culling Threads
](
#culling-threads
)
.
### Vertical Render Distance
Culls the model when the vertical distance between the model's render hitbox and the eye position of the view exceeds a
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@@ -155,9 +184,10 @@ Culls the model when angle between the viewer and the model exceeds the configur
Culls the model when the model is being blocked by view-occluding blocks.
| Key | Description | Default |
|---------------------|-----------------------------------------------------------------------------------|---------|
|---------------------
--
|-----------------------------------------------------------------------------------|---------|
| Force-Render-Radius | Minimum distance between the viewer and the model for it the be culled in blocks. | 5 |
| Force-Render-Size | Minimum render hitbox width or height to give up on culling. | 32 |
| Cull-Type |
[
Culling behavior
][]
| CULLED |
| Use-Paper-Clip-Method | Whether the culling method should use the paper variant of the raytrace method. | false |
[
Culling behavior
]:
Technical/Terminology#culltype
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