Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
  • Configuration

Configuration · Changes

Page history
Update Configuration.md authored Oct 20, 2023 by Ticxo's avatar Ticxo
Hide whitespace changes
Inline Side-by-side
Showing with 15 additions and 0 deletions
+15 -0
  • Configuration.md Configuration.md +15 -0
  • No files found.
Configuration.md
View page @ 25503eef
...@@ -14,6 +14,8 @@ ...@@ -14,6 +14,8 @@
* [Create Shader](#create-shader) * [Create Shader](#create-shader)
* [Item Model](#item-model) * [Item Model](#item-model)
* [Network Optimization](#network-optimization) * [Network Optimization](#network-optimization)
* [Bundle Everything](#bundle-everything)
* [Bundle Size](#bundle-size)
* [Cull Interval](#cull-interval) * [Cull Interval](#cull-interval)
* [Vertical Render Distance](#vertical-render-distance) * [Vertical Render Distance](#vertical-render-distance)
* [Skip Models Behind Viewer](#skip-models-behind-viewer) * [Skip Models Behind Viewer](#skip-models-behind-viewer)
...@@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide ...@@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide
**It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations **It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations
are configurable on a per-Active Model basis.** are configurable on a per-Active Model basis.**
### Bundle Everything
Should all packets send by Model Engine be bundled and sent in one go.
This optimization utilize the new Bundle packet introduced in 1.19.4. **In theory**, this will massively reduce overhead
caused by sending packets separately.
### Bundle Size
Maximum amount of packets allowed in a bundle.
Since packets wrapped in a bundle are forced to be processed in the same tick, too many packets in a bundle may cause
the client to lag.
Minecraft by default only allow up to 4096 packets in a single bundle.
### Cull Interval ### Cull Interval
The culling interval of an Active Model. Smaller value means more frequent detection but more calculations. The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
......
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type
Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material