Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 110
    • Issues 110
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
  • Configuration

Configuration · Changes

Page history
Update Configuration.md authored Oct 16, 2023 by Ticxo's avatar Ticxo
Hide whitespace changes
Inline Side-by-side
Showing with 5 additions and 0 deletions
+5 -0
  • Configuration.md Configuration.md +5 -0
  • No files found.
Configuration.md
View page @ 1f15508a
......@@ -11,6 +11,7 @@
* [Namespace](#namespace)
* [Create Zip](#create-zip)
* [Create Atlas](#create-atlas)
* [Create Shader](#create-shader)
* [Item Model](#item-model)
* [Network Optimization](#network-optimization)
* [Cull Interval](#cull-interval)
......@@ -81,6 +82,10 @@ Should Model Engine zip the resource pack automatically.
Should Model Engine create an atlas file automatically.
### Create Shader
Should Model Engine create the shaders used for [player limb bone behavior](Modeling/Bone-Behaviors.md#player-limbs-tags).
### Item Model
The item model used to create overrides for all generated models.
......
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type
Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material