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throw · Changes

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Create skills/mechanics/throw authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: Throw
===============
Throws all targets away from the mob (or origin).
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|-----------|---------|-------------------------------------------------------|---------------|
| velocity | v | The horizontal velocity at which the entity is throw. | 1 |
| velocityY | vy | The vertical velocity at which the entity is thrown | 1 |
Examples
--------
GroundSlam:
Skills:
- effect:explosion @Self
- damage{amount=10} @PlayersInRadius{r=5}
- throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
In this example the mob will create an explosion effect around them that
inflicts 10 damage (5 hearts) to players within a radius of 5 blocks and
will knock them back. Giving the illusion of a powerful explosion.
Complex Examples
----------------
SuperShockslam:
Skills:
- throw{velocity=5;velocityY=5} @PIR{r=10}
- damage{a=50;i=false} @PIR{r=10}
- effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self
- effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self
- effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
This complex example shows how the throw mechanic can be used in
conjunction with other mechanics to make quite amazing effects. The
caster unleashes a powerful shockwave that deals 50 damage (25 hearts)
to all players within 10 blocks and using the **throw** mechanic causes
them to be flung a small bit into the air. There is also extra effects
added to make the attack more appealing to look at and intimidating.
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