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summon · Changes

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Create skills/mechanics/summon authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: Summon
================
Summons mobs of the given type around the target.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|--------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| type | t | The type of mob to summon. Can be a Mythic Mob type or a regular entity type. | SKELETON |
| amount | a | The number of mobs to summon. | 1 |
| level | l | The level of the mob being summoned. | 0 |
| radius | r | The radius around the target within which the mobs will be summoned. | 0 |
| yRadius | yr | Overrides the Y component of radius. | radius |
| yRadiusUpOnly | yu | (true/false) Whether the Y spread should only go upward, not downward. | false |
| onSurface | os | (true/false) Whether the mobs should be spawned only on a solid block | true |
| copyThreatTable | ctt | Whether the summoned mobs should copy the parent's threat table. Requires threat tables to be enabled on the summoned mob to function. | false |
| inheritThreatTable | itt | Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. | |
| inheritFaction | if | Whether the summoned mobs should have the same faction as the parent. | |
Examples
--------
This example would summon 5 wither skeletons around the target players.
RaiseSkeletons:
Skills:
- summon{type=WITHER_SKELETON;amount=5;radius=4} @PIR{r=20}
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