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raytrace · Changes

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raytrace stuff authored Jul 18, 2022 by Phillip's avatar Phillip
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  • skills/mechanics/raytrace.md skills/mechanics/raytrace.md +13 -12
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skills/mechanics/raytrace.md
View page @ 46ea55a6
......@@ -6,18 +6,19 @@ Traces a ray to the target. [This is a premium-only mechanic.]
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|---------------------|------------------------|-------------------------------------------------------|------|
| entityskill | eskill, es | skill used if it hits an entity (?) | |
| locationskill | lskill, ls | skill used if it hits a location(?) | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced| 0.2 | |
| ignorepassableblocks| ignorepassable, ip | ignores collision of passable blocks (?) | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER|
| accuracy | ac, a | spread of the traced ray |1 |
| verticalnoise | vn | vertical spread of the ray | 0 |
| horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
| Attribute | Aliases | Description | Default Value |
|----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 |
| horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
Examples
--------
......
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