... | @@ -19,7 +19,7 @@ Attributes |
... | @@ -19,7 +19,7 @@ Attributes |
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| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
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| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
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| onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None |
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| onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None |
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| onEnd | oE | Meta-Skill executed when the projectile ends. | None |
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| onEnd | oE | Meta-Skill executed when the projectile ends. | None |
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| onBounce | | Meta-Skill executed when the projectile bounces. | None |
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| onBounce | | Meta-Skill executed when the projectile bounces. **Premium Only** Mechanic. | None |
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| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
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| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
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| Interval | i | How often (in ticks) the projectile updates its position | 4 |
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| Interval | i | How often (in ticks) the projectile updates its position | 4 |
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| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the projectile. | 1.25 |
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| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the projectile. | 1.25 |
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... | @@ -47,8 +47,8 @@ Attributes |
... | @@ -47,8 +47,8 @@ Attributes |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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| HorizontalNoise | hn | The randomness of the projectile in horizontal direction | 0 |
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| HorizontalNoise | hn | The randomness of the projectile in horizontal direction | 0 |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction | 0 |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction | 0 |
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| Bounce | | Should the projectile bounce. Bounce radius depends on the projectile's hitbox | false |
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| Bounce | | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic | false |
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| BounceVelocityMod | | Every time the projectile bounces, its velocity will be multiplied by this value | 0.9
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| BounceVelocityMod | | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic | 0.9
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