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polygon · Changes

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Changed MatchCasterDirection default from false to true as testing has shown this is the case. authored Jun 04, 2023 by Dante's avatar Dante
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skills/mechanics/polygon.md
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......@@ -22,7 +22,7 @@ The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern.
| Roll | | The roll rotation | 0 |
| Radius | r | The hit radius | 1 |
| Rotation | rot | The rotation of the polygon, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the polygon to the caster's facing direction | false |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the polygon to the caster's facing direction | true |
| FromOrigin | | If the polygon should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/conditions/in-linetargetconditions) that an entity must met to be hit by the polygon mechanic | |
......
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