| auraName | | Optional name, required to use associated mechanics & conditions that reference a specific aura | None |
| onStart | oS | Meta-Skill executed when the aura first starts. | None |
| onTick | oT | Meta-Skill executed every [interval] ticks on the affected entity. | None |
| onEnd | oE | Meta-Skill executed when the aura fades. | None |
| Charges | c | If set, the aura will fade when it hits zero charges. Modifiable by other mechanics. | 0 |
| Duration | d | The max duration (in ticks) the aura will persist. | 200 |
| Interval | i | How often (in ticks) the aura fires its onTick skill | 1 |
| maxStacks | | How many times the aura stacks on the same targeted entity if applied multiple times (4.6.0 +) | None |
| refreshDuration | | Makes the aura's duration refresh to the amount defined in the mechanic should the entity have the same aura applied to it again (4.6.0 +) | false |
| mergeSameCaster | | Merges all of the same auras applied by one entity to another into one aura (Prevents a mob from being able to stack an aura multiple times on the same entity) (4.6.0 +) | false |
| mergeAll | | Merges all of the same auras applied by any and all entities to another into one aura (Prevents multiple mobs from being able to stack an aura multiple times on the same entity) (4.6.0 +) | false |
| CancelOnGiveDamage | cogd | Cancels the aura if the entity with the aura deals any damage to another entity. | false |
| CancelOnTakeDamage | cotd | Cancels the aura if entity with the aura takes any sort of damage. | false |
| CancelOnDeath | cod | Cancels the aura if the entity with the aura dies. | true |
| CancelOnTeleport | cot | Cancels the aura if the entity with the aura teleports at all whether by another mechanic or server command. | false |
| CancelOnChangeWorld | cocw | Cancels the aura if the entity with the aura changes worlds. (Most times applies to players) | false |
| CancelOnSkillUse | cosu | Cancels the aura if the entity with the aura uses another skill while the aura is active. | false |
| CancelOnQuit | coq | Cancels the aura if the entity with the aura logs out. (Only really applies to players) | true |
===== Special Options (4.6.0 +)=====
The **onAttack** aura type has the following options:
- All options available to Auras
-**onHit=[skill]** - A skill to execute while the aura is active
-**cancelEvent=true** - Whether to cancel the event and do no base
damage
-**multiplier=#** - An optional multiplier on the original hit's
damage
-**add=#** - An optional static increase to the original hit's
damage
(See example below for usage)
The **onDamaged** aura type has the following options:
- All options available to Auras
-**onHit=[skill]** - A skill to execute while the aura is active
-**cancelEvent=true** - Whether to cancel the event and damage taken
-**multiplier=#** - An optional multiplier on the original hit's
damage
-**sub=#** - An optional static decrease (or increase if negative)