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aura · Changes

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Update aura authored Aug 12, 2021 by SharkGirl kunjang's avatar SharkGirl kunjang
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  • skills/mechanics/aura.md skills/mechanics/aura.md +3 -5
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skills/mechanics/aura.md
View page @ 206ec318
......@@ -40,7 +40,7 @@ Attributes
| onHit | oH | Skill to execute if the target hits something | NONE |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |
| damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |
(See example below for usage)
......@@ -52,10 +52,8 @@ The **onDamaged** aura type has the following options:
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target is damaged | |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageSub | sub, s | An optional static decrease (or increase if negative)
to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's
damage | 1 |
| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
(See example below for usage)
Examples
......
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