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Mechanic: Activate Spawner
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--------------------------
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Activates a MythicMobs spawner, causing it to spawn mobs. Will not
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override any conditions or options set on the spawner.
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|-----------|------------|----------------------------------------------------------------------------------------------------------------|---------------|
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| spawners | spawner, s | The name of the spawner(s) to activate. This can accept groups and wildcards also using the appropriate syntax | NONE |
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Special Notes
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-------------
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Best used in conjunction with setting the "useTimer" attribute on
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spawners to "false".
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Examples
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--------
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This would activate the spawner named "BossAdd"
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Skills:
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- activatespawner{spawner=BossAdd}
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This example would activate all spawners in the group "Castle"
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Skills:
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- activatespawner{spawner=g:Castle}
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This example would activate all spawners starting with
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"DungeonBoss1Spawner" (i.e. DungeonBoss1Spawner1, DungeonBoss1Spawner2,
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etc)
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Skills:
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- activatespawner{spawner=DungeonBoss1Spawner*}
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- ... |