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  • activatespawner

activatespawner · Changes

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Create skills/mechanics/activatespawner authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: Activate Spawner
--------------------------
Activates a MythicMobs spawner, causing it to spawn mobs. Will not
override any conditions or options set on the spawner.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|-----------|------------|----------------------------------------------------------------------------------------------------------------|---------------|
| spawners | spawner, s | The name of the spawner(s) to activate. This can accept groups and wildcards also using the appropriate syntax | NONE |
Special Notes
-------------
Best used in conjunction with setting the "useTimer" attribute on
spawners to "false".
Examples
--------
This would activate the spawner named "BossAdd"
Skills:
- activatespawner{spawner=BossAdd}
This example would activate all spawners in the group "Castle"
Skills:
- activatespawner{spawner=g:Castle}
This example would activate all spawners starting with
"DungeonBoss1Spawner" (i.e. DungeonBoss1Spawner1, DungeonBoss1Spawner2,
etc)
Skills:
- activatespawner{spawner=DungeonBoss1Spawner*}
- ...
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