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Time · Changes

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Time requires sync=true now. Updated. authored Jul 09, 2023 by Dante's avatar Dante
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skills/mechanics/Time.md
View page @ de0b5548
## Description
Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
Time mechanics must be synced to function. "sync=true;"
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
......@@ -29,10 +31,10 @@ MidnightAura:
Skills:
- aura{auraName=midnight;i=1;ms=1;rd=true;
onTick=[
- time{mode=SET;a=18000;personal=true;relative=false} @self
- time{mode=SET;a=18000;personal=true;relative=false;sync=true} @self
];
onEnd=[
- time{mode=RESET} @self
- time{mode=RESET;sync=true} @self
]} @self
```
......
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