... | @@ -118,7 +118,7 @@ are able to target locations as well. |
... | @@ -118,7 +118,7 @@ are able to target locations as well. |
|
| [SetMobColor][] | Changes the color of the target if it is a colorable mob |
|
|
| [SetMobColor][] | Changes the color of the target if it is a colorable mob |
|
|
| [SetMobScore][] | Sets a scoreboard value on the casting mob |
|
|
| [SetMobScore][] | Sets a scoreboard value on the casting mob |
|
|
| [SetName][] | Changes the target entity's name |
|
|
| [SetName][] | Changes the target entity's name |
|
|
| [SetFaction][] | Changes the target entity's faction |
|
|
| [SetFaction][] | Changes the target entity's faction |
|
|
| [SetNoDamageTicks][] | Sets the nodamageticks of the target |
|
|
| [SetNoDamageTicks][] | Sets the nodamageticks of the target |
|
|
| [SetOwner][] | Makes the target the owner of the casting mob |
|
|
| [SetOwner][] | Makes the target the owner of the casting mob |
|
|
| [SetRotation][] | Sets the rotation of the target |
|
|
| [SetRotation][] | Sets the rotation of the target |
|
... | @@ -210,12 +210,20 @@ Universal Attributes |
... | @@ -210,12 +210,20 @@ Universal Attributes |
|
|
|
|
|
The following attributes are applicable to all mechanics.
|
|
The following attributes are applicable to all mechanics.
|
|
|
|
|
|
| Attribute | Shorthand | Description | Default |
|
|
| Attribute | Shorthand | Description | Default |
|
|
|----------------|-----------|----------------------------------------------------------------|---------|
|
|
|----------------|-----------|-----------------------------------------------------------------------|---------|
|
|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
|
|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
|
|
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
|
|
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
|
|
| repeat | | How many times the mechanic should be repeated | 0 |
|
|
| repeat | | How many times the mechanic should be repeated | 0 |
|
|
| repeatInterval | | How many ticks must elapse between repetitions | 0 |
|
|
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
|
|
|
|
| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
|
|
|
|
| origin | | Changed the origin to whatever targeter is supplied. Requires Premium | |
|
|
|
|
| forcesync | sync | Forces the execution type to be SYNC | false |
|
|
|
|
| power | | [Power](/mobs/Power) multiplier | 1 |
|
|
|
|
| fromorigin | fo | Whether to cast the mechanic from origin | false |
|
|
|
|
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Upcoming Mechanics
|
|
Upcoming Mechanics
|
|
------------------
|
|
------------------
|
... | | ... | |