Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 145
    • Issues 145
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
  • Mechanics

Mechanics · Changes

Page history
added more universal attributes authored Jul 18, 2022 by Phillip's avatar Phillip
Hide whitespace changes
Inline Side-by-side
Showing with 15 additions and 7 deletions
+15 -7
  • Skills/Mechanics.md Skills/Mechanics.md +15 -7
  • No files found.
Skills/Mechanics.md
View page @ 74dea85b
......@@ -118,7 +118,7 @@ are able to target locations as well.
| [SetMobColor][] | Changes the color of the target if it is a colorable mob |
| [SetMobScore][] | Sets a scoreboard value on the casting mob |
| [SetName][] | Changes the target entity's name |
| [SetFaction][] | Changes the target entity's faction |
| [SetFaction][] | Changes the target entity's faction |
| [SetNoDamageTicks][] | Sets the nodamageticks of the target |
| [SetOwner][] | Makes the target the owner of the casting mob |
| [SetRotation][] | Sets the rotation of the target |
......@@ -210,12 +210,20 @@ Universal Attributes
The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default |
|----------------|-----------|----------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | | How many ticks must elapse between repetitions | 0 |
| Attribute | Shorthand | Description | Default |
|----------------|-----------|-----------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
| origin | | Changed the origin to whatever targeter is supplied. Requires Premium | |
| forcesync | sync | Forces the execution type to be SYNC | false |
| power | | [Power](/mobs/Power) multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
Upcoming Mechanics
------------------
......
Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information
  • Packs

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables
  • Math

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns

Tutorials

  • Common Examples