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Options · Changes

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Prettied up the page. authored Sep 01, 2020 by Eutherin's avatar Eutherin
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Mobs/Options.md
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...@@ -27,149 +27,149 @@ These options are universal and will work regardless of the mobtype. ...@@ -27,149 +27,149 @@ These options are universal and will work regardless of the mobtype.
- MC 1.9 and later: all entites - MC 1.9 and later: all entites
- Defaults to false. - Defaults to false.
**AttackSpeed: \[number\]** (2.4) **AttackSpeed: \[number\]**
* Sets the attack speed of the mob. - Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs. - Defaults to vanilla attack speed for the respective mobs.
**ApplyInvisibility: \[true/false\]** (4.9) **ApplyInvisibility: \[true/false\]** (4.9)
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn). - Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Defaults to false. - Defaults to false.
**Collidable: \[true/false\]** (2.4) **Collidable: \[true/false\]**
* Whether the mob has collision. - Whether the mob has collision.
* Defaults to true. - Defaults to true.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place. - **Note:** collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
**Despawn: \[true/false\]** **Despawn: \[true/false\]**
* Determines whether mobs will despawn if no players are nearby. - Determines whether mobs will despawn if no players are nearby.
* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server. - Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
* Equivalent NBT-tag is "PersistenceRequired" - Equivalent NBT-tag is "PersistenceRequired"
* Defaults to true. - Defaults to true.
**FollowRange: \[value\]** **FollowRange: \[value\]**
* Max distance the mob will hold aggro on a target. - Max distance the mob will hold aggro on a target.
* Also defines max range at which a target will aggro a player initially. - Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range - Defaults to standard respective minecraft follow range
**Glowing: \[true/false\]** (2.4) **Glowing: \[true/false\]**
* Whether the mob should permanently be glowing. - Whether the mob should permanently be glowing.
* Defaults to false. - Defaults to false.
**Invincible: \[true/false\]** **Invincible: true/false**
* Makes the mob completely invincible to all types of damage. - Makes the mob completely invincible to all types of damage.
* //Cannot// be changed by command skills! - //Cannot// be changed by command skills!
* Defaults to false. - Defaults to false.
**Interactable: \[true/false\]** **Interactable: true/false**
* Make the mob none interactable. In case of armor stand, denies interacts with its equipment. - Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
* Defaults to false. - Defaults to false.
**LockPitch: \[true/false\] (4.9)** **LockPitch: true/false ** (4.9)
* Requires protocollib, keeps mobs heads from looking up/down. - Requires protocollib, keeps mobs heads from looking up/down.
* Defaults to false. - Defaults to false.
**KnockbackResistance: \[number\]** **KnockbackResistance: number**
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0. - Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* 0.1 = 10%, 0.5 = 50% 1 = 100% - ```0.1 = 10%```, ```0.X = X0%```, ```1 = 100%```
* Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions. - **Note:** mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
**MaxCombatDistance: \[number\]** **MaxCombatDistance: number**
* The mob cannot be damaged by players further away than # many blocks. - The mob cannot be damaged by players further away than ```<number>``` blocks.
* Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit. - Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
**MovementSpeed: \[number\]** **MovementSpeed: \[number\]**
* The movement speed of the mob. - The movement speed of the mob.
* Most mobs default to movement speed of 0.2 - Most mobs default to movement speed of 0.2
* Values above 1 tend to make the mob difficult / impossible to fight. - Values above 1 tend to make the mob difficult / impossible to fight.
**NoAI: \[true/false\]** *(2.2.1)* **NoAI: \[true/false\]**
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!// - Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers. - As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* Defaults to false. - Defaults to false.
**NoDamageTicks:\[number\]** **NoDamageTicks:\[number\]**
* Defines how long the mob is invulnerable after being hit. - Defines how long the mob is invulnerable after being hit.
* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global. - If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
* Defaults to 10. - Defaults to 10.
**NoGravity: \[true/false\]** (2.5, MC 1.10) **NoGravity: \[true/false\]**
* Whether the mob should not have gravity. - Whether the mob should not have gravity.
* Defaults to false. - Defaults to false.
* Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it. - Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
**Persistent: \[true/false\]** **Persistent: \[true/false\]**
* Makes the mob immune to the "mm m killall" command - Makes the mob immune to the "mm m killall" command
* The mob can still despawn if "Despawn" is set to true - The mob can still despawn if "Despawn" is set to true
* The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command - The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
* Defaults to false - Defaults to false
**PreventItemPickup: \[true/false\]** **PreventItemPickup: \[true/false\]**
* Prevents mobs from picking up items. - Prevents mobs from picking up items.
* Defaults to true. - Defaults to true.
**PreventLeashing: \[true/false\]** **PreventLeashing: \[true/false\]**
* Whether to prevents a leash from being placed on the mob. - Whether to prevents a leash from being placed on the mob.
* Defaults to true - Defaults to true
**PreventMobKillDrops: \[true/false\]** **PreventMobKillDrops: \[true/false\]**
* Prevents mobs killed by that MythicMob from dropping loot. - Prevents mobs killed by that MythicMob from dropping loot.
* Defaults to false. - Defaults to false.
* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!'' - ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
* This is fixed in version 2.5.0 - This is fixed in version 2.5.0
**PreventOtherDrops: \[true/false\]** **PreventOtherDrops: \[true/false\]**
* Should MythicMobs block the mob from dropping its normal items? - Should MythicMobs block the mob from dropping its normal items?
* Defaults to false. - Defaults to false.
**PreventRandomEquipment: \[true/false\]** **PreventRandomEquipment: \[true/false\]**
* Whether a mob should be allowed to spawn with random equipment. - Whether a mob should be allowed to spawn with random equipment.
* Defaults to false. - Defaults to false.
**PreventRenaming: \[true/false\]** **PreventRenaming: \[true/false\]**
* Whether to prevent renaming using a nametag. - Whether to prevent renaming using a nametag.
* Defaults to true. - Defaults to true.
**PreventSunburn: \[true/false\]** **PreventSunburn: \[true/false\]**
* Whether to prevent the mob from burning in the sun. - Whether to prevent the mob from burning in the sun.
* Defaults to false. - Defaults to false.
**RepeatAllSkills: \[true/false\]** **RepeatAllSkills: \[true/false\]**
* Whether to repeat HP based skills if a mob heals back above the health threshold for them. - Whether to repeat HP based skills if a mob heals back above the health threshold for them.
* Defaults to false. - Defaults to false.
**ShowHealth: \[true/false\]** **ShowHealth: \[true/false\]**
* Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml** - Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
* Defaults to false. - Defaults to false.
**Silent: \[true/false\]** **Silent: \[true/false\]**
* Whether or not a mob should use vanilla sound effects. - Whether or not a mob should use vanilla sound effects.
* Defaults to false. - Defaults to false.
------------------------------------------------------------------------ ------------------------------------------------------------------------
...@@ -182,80 +182,80 @@ different mobtype. ...@@ -182,80 +182,80 @@ different mobtype.
**CanMove: \[true/false\] (4.9)** **CanMove: \[true/false\] (4.9)**
* Whether an armor stand can move or not. - Whether an armor stand can move or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to true. - Defaults to true.
* Requires PaperSpigot - Requires PaperSpigot
**CanTick: \[true/false\] (4.9)** **CanTick: \[true/false\] (4.9)**
* Whether an armor stand can tick or not. - Whether an armor stand can tick or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to true. - Defaults to true.
* Requires PaperSpigot - Requires PaperSpigot
**HasArms: \[true/false\]** **HasArms: \[true/false\]**
* Whether an armor stand has arms or not. - Whether an armor stand has arms or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to false. - Defaults to false.
* Broken prior to 2.5.0 - Broken prior to 2.5.0
**HasBasePlate: \[true/false\] (4.9)** **HasBasePlate: \[true/false\] (4.9)**
* Whether an armor stand has a baseplate or not. - Whether an armor stand has a baseplate or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to true. - Defaults to true.
**HasGravity: \[true/false\]** **HasGravity: \[true/false\]**
* Whether an armor stand is affected by gravity or not. - Whether an armor stand is affected by gravity or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to true. - Defaults to true.
**Invisible: \[true/false\]** **Invisible: \[true/false\]**
* Whether an armor stand is invisible or not. - Whether an armor stand is invisible or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to false. - Defaults to false.
**ItemBody: \[MythicItem Name\]** **ItemBody: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the body/chest slot of an armor stand. - Designates the Mythic Item that should go in the body/chest slot of an armor stand.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
**ItemFeet: \[MythicItem Name\]** **ItemFeet: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the feet slot of an armor stand. - Designates the Mythic Item that should go in the feet slot of an armor stand.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
**ItemHand: \[MythicItem Name\]** **ItemHand: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the hand slot of an armor stand. - Designates the Mythic Item that should go in the hand slot of an armor stand.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
**ItemHead: \[MythicItem Name\]** **ItemHead: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the head slot of an armor stand. - Designates the Mythic Item that should go in the head slot of an armor stand.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
**ItemLegs: \[MythicItem Name\]** **ItemLegs: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the legs slot of an armor stand. - Designates the Mythic Item that should go in the legs slot of an armor stand.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
**Marker: \[true/false\]** **Marker: \[true/false\]**
* Whether the Armor Stand should be a marker. - Whether the Armor Stand should be a marker.
* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable. - Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
**Small: \[true/false\]** **Small: \[true/false\]**
* Whether an armor stand is small or not. - Whether an armor stand is small or not.
* Only applies to armor stand type mobs. - Only applies to armor stand type mobs.
* Defaults to false. - Defaults to false.
**Pose:** (2.4.4) **Pose:**
- **Head: \[0,0,0\]** - **Head: \[0,0,0\]**
- **Body: \[0,0,0\]** - **Body: \[0,0,0\]**
...@@ -279,275 +279,275 @@ different mobtype. ...@@ -279,275 +279,275 @@ different mobtype.
**Anger: \[number\] (4.9)** **Anger: \[number\] (4.9)**
* Sets the time in ticks until bee anger ends. - Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry. - If set to 0 the bee will not be angry.
* Defaults to 0. - Defaults to 0.
**HasNectar: \[true/false\] (4.9)** **HasNectar: \[true/false\] (4.9)**
* Whether the bee is carrying pollen. - Whether the bee is carrying pollen.
* Defaults to false. - Defaults to false.
**HasStung: \[true/false\] (4.9)** **HasStung: \[true/false\] (4.9)**
* Whether the bee has stung an entity. - Whether the bee has stung an entity.
* Defaults to false. - Defaults to false.
#### Chicken #### Chicken
**Jockey: \[true/false\]** **Jockey: \[true/false\]**
* Wether or not the chicken is a chickenjockey. - Wether or not the chicken is a chickenjockey.
* Doesn't really do anything, but it's nice to have options. - Doesn't really do anything, but it's nice to have options.
* Defaults to false. - Defaults to false.
#### Creepers #### Creepers
**ExplosionRadius: \[number\]** **ExplosionRadius: \[number\]**
* Sets the radius/power of the creepers explosion - Sets the radius/power of the creepers explosion
**FuseTicks: \[number\]** **FuseTicks: \[number\]**
* Sets the number of ticks it takes for creepers to explode. - Sets the number of ticks it takes for creepers to explode.
**SuperCharged: \[true/false\]** **SuperCharged: \[true/false\]**
* Wether the creeper should spawn as a super charged creeper. - Wether the creeper should spawn as a super charged creeper.
* Defaults to false. - Defaults to false.
**PreventSuicide: \[true/false\]** **PreventSuicide: \[true/false\]**
* Prevents creepers from dying upon exploding. - Prevents creepers from dying upon exploding.
* Defaults to false. - Defaults to false.
#### Endermen #### Endermen
**PreventTeleport: \[true/false\]** **PreventTeleport: \[true/false\]**
* Meant for Endermen but //might// work on other mobs. May break teleport skills! - Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false. - Defaults to false.
#### Falling Blocks #### Falling Blocks
**Block: \[Material type\]** **Block: \[Material type\]**
* Determines the type of the block. - Determines the type of the block.
* Defaults to STONE - Defaults to STONE
**BlockData: \[Number\]** **BlockData: \[Number\]**
* Additional field for inputting blockdata. - Additional field for inputting blockdata.
* Defaults to 0 - Defaults to 0
**DropsItem: \[true/false\]** **DropsItem: \[true/false\]**
* Drops the falling block's item. - Drops the falling block's item.
* Defaults to true - Defaults to true
**HurtsEntities: \[true/false\]** **HurtsEntities: \[true/false\]**
* Damages entities on impact. - Damages entities on impact.
* Defaults to true - Defaults to true
#### Fox #### Fox
**Type: \[Entity type\] (4.9)** **Type: \[Entity type\] (4.9)**
* Determines the type of the fox. - Determines the type of the fox.
* Can be RED or SNOW - Can be RED or SNOW
* Defaults to RED - Defaults to RED
#### Horses, Donkeys, and Mules #### Horses, Donkeys, and Mules
**HorseArmor: \[armor\_type\]** **HorseArmor: \[armor\_type\]**
* Used for horses to set the type of armor they have on. - Used for horses to set the type of armor they have on.
* Can be iron, gold, or diamond - Can be iron, gold, or diamond
* [armor_type] must be in lower case - [armor_type] must be in lower case
**CarryingChest: \[true/false\]** **CarryingChest: \[true/false\]**
* Used for donkeys to set whether they are carrying a chest or not. - Used for donkeys to set whether they are carrying a chest or not.
* Defaults to false. - Defaults to false.
**HorseColor: \[horse\_color\]** **HorseColor: \[horse\_color\]**
* Sets color of the horse - Sets color of the horse
* Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE - Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
**Saddled: \[true/false\]** **Saddled: \[true/false\]**
* Used for horses to set whether they are saddled or not. - Used for horses to set whether they are saddled or not.
* Defaults to false. - Defaults to false.
**HorseStyle: \[horse\_style\]** **HorseStyle: \[horse\_style\]**
* Sets the style of the horse. - Sets the style of the horse.
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD - Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
**Tamed: \[true/false\]** **Tamed: \[true/false\]**
* Used for horses to set whether they are tamed or not. - Used for horses to set whether they are tamed or not.
* Defaults to false. - Defaults to false.
**HorseType: \[type\]** **HorseType: \[type\]**
* Defines the type of horse - Defines the type of horse
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE - Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
* Defaults to HORSE - Defaults to HORSE
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead. - Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
#### Iron Golem #### Iron Golem
**PlayerCreated: \[true/false\]** **PlayerCreated: \[true/false\]**
* Acts as if the player built the mob. - Acts as if the player built the mob.
* Defaults to false. - Defaults to false.
#### Ocelots #### Ocelots
**Ocelot: \[type\] (4.9)** **Ocelot: \[type\] (4.9)**
* Sets the type of ocelot - Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT - Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Defaults to WILD_OCELOT - Defaults to WILD_OCELOT
#### Panda #### Panda
**MainGene: \[Gene Type\] (4.9)**\* **MainGene: \[Gene Type\] (4.9)**\*
* Sets the main gene that the panda can pass on to it's offspring. - Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN - Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL - Defaults to NORMAL
**HiddenGene: \[Gene Type\] (4.9)**\* **HiddenGene: \[Gene Type\] (4.9)**\*
* Sets the hidden gene that the panda can pass on to it's offspring. - Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN - Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL - Defaults to NORMAL
#### Pigs #### Pigs
**Saddled: \[true/false\]**\* **Saddled: \[true/false\]**\*
* Wether or not the pig spawns with a saddle. - Wether or not the pig spawns with a saddle.
* Defaults to false - Defaults to false
#### Rabbits #### Rabbits
**RabbitType: \[rabbit\_type\]** **RabbitType: \[rabbit\_type\]**
* Sets type of rabbit - Sets type of rabbit
* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE - Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
**Baby: \[true/false\]** **Baby: \[true/false\]**
* Not sure why this exists. - Not sure why this exists.
* Defaults to false. - Defaults to false.
#### Sheep #### Sheep
**Sheared: \[true/false\]** **Sheared: \[true/false\]**
* Sheep is already sheared. - Sheep is already sheared.
* Defaults to false. - Defaults to false.
#### Silverfish #### Silverfish
**PreventBlockInfection: \[true/false\]** **PreventBlockInfection: \[true/false\]**
* Prevent silverfish from infecting blocks. - Prevent silverfish from infecting blocks.
* Defaults to true. - Defaults to true.
#### Snow Golem #### Snow Golem
**Derp: \[true/false\]** **Derp: \[true/false\]**
* Defaults to false. - Defaults to false.
**PreventSnowFormation: \[true/false\]** **PreventSnowFormation: \[true/false\]**
* Prevent snowmen from creating snow. - Prevent snowmen from creating snow.
* Defaults to false. - Defaults to false.
#### TNT #### TNT
**FuseTicks: \[number\]** **FuseTicks: \[number\]**
* How long the TNT takes to explode - How long the TNT takes to explode
* Defaults to -1 (instantly) - Defaults to -1 (instantly)
**ExplosionYield: \[number\]** **ExplosionYield: \[number\]**
* Determines the strength of the explosion - Determines the strength of the explosion
* Defaults to -1 (none) - Defaults to -1 (none)
**Incendiary: \[true/false\]** **Incendiary: \[true/false\]**
* Wether the explosion is capable of starting fires - Wether the explosion is capable of starting fires
* Defaults to false - Defaults to false
#### Tropical Fish #### Tropical Fish
**Pattern: \[type\]** **Pattern: \[type\]**
* Sets the shape of the fish - Sets the shape of the fish
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK. - Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
**BodyColor: \[color\]** **BodyColor: \[color\]**
* Sets the primary color of the fish - Sets the primary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW. - Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
**PatternColor: \[color\]** **PatternColor: \[color\]**
* Sets the secondary color of the fish - Sets the secondary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW. - Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
#### Villagers #### Villagers
**HasTrades: \[true/false\]** **HasTrades: \[true/false\]**
* Villager can be traded with. - Villager can be traded with.
* Defaults to false. - Defaults to false.
**VillagerType: \[type\]** **VillagerType: \[type\]**
* Specifies the profession of the villager type mob. - Specifies the profession of the villager type mob.
* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST". - Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
* Villagers without this option will roll a random profession on their initial spawn. - Villagers without this option will roll a random profession on their initial spawn.
* Examples: - Examples:
* **VillagerType: BLACKSMITH** - **VillagerType: BLACKSMITH**
#### Zombies (all variants) #### Zombies (all variants)
**PreventJockeyMounts: \[true/false\] (4.9)** **PreventJockeyMounts: \[true/false\] (4.9)**
* Sets whether the zombie will spawn as a jockey. - Sets whether the zombie will spawn as a jockey.
* Only works for Zombies. - Only works for Zombies.
* Defaults to false. - Defaults to false.
**PreventTransformation: \[true/false\] (4.8)** **PreventTransformation: \[true/false\] (4.8)**
* Sets whether zombies can be turned into pigmen/drowned. - Sets whether zombies can be turned into pigmen/drowned.
* Only works for Zombies. - Only works for Zombies.
* Defaults to false. - Defaults to false.
**ReinforcementsChance: \[number\]** **ReinforcementsChance: \[number\]**
* Chance for zombies to spawn reinforcements on taking damage. - Chance for zombies to spawn reinforcements on taking damage.
* Should be a number between 0 and 1 (0% and 100% chance) - Should be a number between 0 and 1 (0% and 100% chance)
* Only works for Zombies. - Only works for Zombies.
* Defaults to 0. - Defaults to 0.
#### Zombie Villagers #### Zombie Villagers
**Profession: \[type\]** (2.4) **Profession: \[type\]**
* Sets the type of the villager the zombie should represent. - Sets the type of the villager the zombie should represent.
* This option will also make the zombie turn into the respective villager type when being cured using potions. - This option will also make the zombie turn into the respective villager type when being cured using potions.
* Can be "FARMER", ... FIXME - Can be "FARMER", ... FIXME
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...@@ -557,24 +557,24 @@ different mobtype. ...@@ -557,24 +557,24 @@ different mobtype.
**Age: \[number\]** **Age: \[number\]**
* -1 for Baby. 1 for Adults - -1 for Baby. 1 for Adults
* What the age of the mob will be. - What the age of the mob will be.
* Usable on any mob that can age. For example: Sheep, Pigs, Cows... - Usable on any mob that can age. For example: Sheep, Pigs, Cows...
* Defaults to 1. - Defaults to 1.
* Use very low negative numbers to mess with the mobs model (not supported) - Use very low negative numbers to mess with the mobs model (not supported)
* May not be working properly - May not be working properly
**AgeLock: \[true/false\]** **AgeLock: \[true/false\]**
* Whether the mobs age should be locked in place. - Whether the mobs age should be locked in place.
* Useful for keeping a baby mob from growing up over time. - Useful for keeping a baby mob from growing up over time.
* Defaults to false - Defaults to false
* This is required if you want Age option to work - This is required if you want Age option to work
**Baby: \[true/false\]** **Baby: \[true/false\]**
* Sets baby/adult status of mob. - Sets baby/adult status of mob.
* Use if **Age: [number]** does not work. - Use if **Age: [number]** does not work.
#### Colorable Mobs #### Colorable Mobs
...@@ -582,11 +582,11 @@ Used for sheep and wolves. ...@@ -582,11 +582,11 @@ Used for sheep and wolves.
**Color: \[number\]** **Color: \[number\]**
* Number between 0 and 15 - Number between 0 and 15
* Sets the wool color of sheep or the collar color of wolves - Sets the wool color of sheep or the collar color of wolves
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.** - **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
* **The string is the name of the color you want. Ex: Color: RED** - **The string is the name of the color you want. Ex: Color: RED**
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]] - [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
#### Neutral mobs #### Neutral mobs
...@@ -594,28 +594,28 @@ Used for wolves and zombie pigmen. ...@@ -594,28 +594,28 @@ Used for wolves and zombie pigmen.
**Angry: \[true/false\]** **Angry: \[true/false\]**
* Whether the mob will spawn angry or not. - Whether the mob will spawn angry or not.
* **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.** - **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
* **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.** - **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
#### Slimes & Magma Cubes #### Slimes & Magma Cubes
**PreventSlimeSplit: \[true/false\]** **PreventSlimeSplit: \[true/false\]**
* Prevents slimes and magmacubes from splitting. - Prevents slimes and magmacubes from splitting.
**Size: \[number\]** **Size: \[number\]**
* Sets the size of slimes, magma cubes, and phantoms. - Sets the size of slimes, magma cubes, and phantoms.
* Normal slimes are between 1 and 8. - Normal slimes are between 1 and 8.
* Can get VERY big and get exponentially larger with each increase. - Can get VERY big and get exponentially larger with each increase.
* Extremely high size will cause server lag and possibly crashes. - Extremely high size will cause server lag and possibly crashes.
#### Tameable Mobs #### Tameable Mobs
**Tameable: \[true/false\]** **Tameable: \[true/false\]**
* Allows players to tame the mobs. Used for wolves, cats and horses. - Allows players to tame the mobs. Used for wolves, cats and horses.
* Defaults to false. - Defaults to false.
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