... | ... | @@ -27,149 +27,149 @@ These options are universal and will work regardless of the mobtype. |
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- MC 1.9 and later: all entites
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- Defaults to false.
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**AttackSpeed: \[number\]** (2.4)
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**AttackSpeed: \[number\]**
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* Sets the attack speed of the mob.
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* Defaults to vanilla attack speed for the respective mobs.
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- Sets the attack speed of the mob.
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- Defaults to vanilla attack speed for the respective mobs.
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**ApplyInvisibility: \[true/false\]** (4.9)
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* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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* Defaults to false.
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- Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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- Defaults to false.
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**Collidable: \[true/false\]** (2.4)
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**Collidable: \[true/false\]**
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* Whether the mob has collision.
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* Defaults to true.
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* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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- Whether the mob has collision.
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- Defaults to true.
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- **Note:** collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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**Despawn: \[true/false\]**
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* Determines whether mobs will despawn if no players are nearby.
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* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
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* Equivalent NBT-tag is "PersistenceRequired"
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* Defaults to true.
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- Determines whether mobs will despawn if no players are nearby.
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- Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
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- Equivalent NBT-tag is "PersistenceRequired"
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- Defaults to true.
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**FollowRange: \[value\]**
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* Max distance the mob will hold aggro on a target.
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* Also defines max range at which a target will aggro a player initially.
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* Defaults to standard respective minecraft follow range
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- Max distance the mob will hold aggro on a target.
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- Also defines max range at which a target will aggro a player initially.
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- Defaults to standard respective minecraft follow range
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**Glowing: \[true/false\]** (2.4)
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**Glowing: \[true/false\]**
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* Whether the mob should permanently be glowing.
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* Defaults to false.
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- Whether the mob should permanently be glowing.
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- Defaults to false.
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**Invincible: \[true/false\]**
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**Invincible: true/false**
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* Makes the mob completely invincible to all types of damage.
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* //Cannot// be changed by command skills!
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* Defaults to false.
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- Makes the mob completely invincible to all types of damage.
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- //Cannot// be changed by command skills!
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- Defaults to false.
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**Interactable: \[true/false\]**
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**Interactable: true/false**
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* Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
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* Defaults to false.
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- Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
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- Defaults to false.
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**LockPitch: \[true/false\] (4.9)**
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**LockPitch: true/false ** (4.9)
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* Requires protocollib, keeps mobs heads from looking up/down.
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* Defaults to false.
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- Requires protocollib, keeps mobs heads from looking up/down.
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- Defaults to false.
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**KnockbackResistance: \[number\]**
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**KnockbackResistance: number**
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* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
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* 0.1 = 10%, 0.5 = 50% 1 = 100%
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* Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
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- Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
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- ```0.1 = 10%```, ```0.X = X0%```, ```1 = 100%```
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- **Note:** mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
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**MaxCombatDistance: \[number\]**
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**MaxCombatDistance: number**
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* The mob cannot be damaged by players further away than # many blocks.
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* Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
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- The mob cannot be damaged by players further away than ```<number>``` blocks.
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- Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
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**MovementSpeed: \[number\]**
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* The movement speed of the mob.
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* Most mobs default to movement speed of 0.2
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* Values above 1 tend to make the mob difficult / impossible to fight.
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- The movement speed of the mob.
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- Most mobs default to movement speed of 0.2
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- Values above 1 tend to make the mob difficult / impossible to fight.
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**NoAI: \[true/false\]** *(2.2.1)*
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**NoAI: \[true/false\]**
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* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
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* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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* Defaults to false.
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- Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
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- As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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- Defaults to false.
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**NoDamageTicks:\[number\]**
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* Defines how long the mob is invulnerable after being hit.
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* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
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* Defaults to 10.
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- Defines how long the mob is invulnerable after being hit.
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- If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
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- Defaults to 10.
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**NoGravity: \[true/false\]** (2.5, MC 1.10)
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**NoGravity: \[true/false\]**
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* Whether the mob should not have gravity.
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* Defaults to false.
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* Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
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- Whether the mob should not have gravity.
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- Defaults to false.
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- Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
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**Persistent: \[true/false\]**
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* Makes the mob immune to the "mm m killall" command
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* The mob can still despawn if "Despawn" is set to true
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* The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
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* Defaults to false
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- Makes the mob immune to the "mm m killall" command
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- The mob can still despawn if "Despawn" is set to true
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- The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
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- Defaults to false
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**PreventItemPickup: \[true/false\]**
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* Prevents mobs from picking up items.
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* Defaults to true.
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- Prevents mobs from picking up items.
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- Defaults to true.
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**PreventLeashing: \[true/false\]**
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* Whether to prevents a leash from being placed on the mob.
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* Defaults to true
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- Whether to prevents a leash from being placed on the mob.
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- Defaults to true
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**PreventMobKillDrops: \[true/false\]**
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* Prevents mobs killed by that MythicMob from dropping loot.
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* Defaults to false.
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* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
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* This is fixed in version 2.5.0
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- Prevents mobs killed by that MythicMob from dropping loot.
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- Defaults to false.
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- ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
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- This is fixed in version 2.5.0
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**PreventOtherDrops: \[true/false\]**
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* Should MythicMobs block the mob from dropping its normal items?
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* Defaults to false.
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- Should MythicMobs block the mob from dropping its normal items?
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- Defaults to false.
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**PreventRandomEquipment: \[true/false\]**
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* Whether a mob should be allowed to spawn with random equipment.
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* Defaults to false.
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- Whether a mob should be allowed to spawn with random equipment.
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- Defaults to false.
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**PreventRenaming: \[true/false\]**
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* Whether to prevent renaming using a nametag.
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* Defaults to true.
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- Whether to prevent renaming using a nametag.
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- Defaults to true.
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**PreventSunburn: \[true/false\]**
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* Whether to prevent the mob from burning in the sun.
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* Defaults to false.
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- Whether to prevent the mob from burning in the sun.
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- Defaults to false.
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**RepeatAllSkills: \[true/false\]**
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* Whether to repeat HP based skills if a mob heals back above the health threshold for them.
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* Defaults to false.
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- Whether to repeat HP based skills if a mob heals back above the health threshold for them.
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- Defaults to false.
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**ShowHealth: \[true/false\]**
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* Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
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* Defaults to false.
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- Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
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- Defaults to false.
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**Silent: \[true/false\]**
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* Whether or not a mob should use vanilla sound effects.
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* Defaults to false.
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- Whether or not a mob should use vanilla sound effects.
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- Defaults to false.
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------------------------------------------------------------------------
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... | ... | @@ -182,80 +182,80 @@ different mobtype. |
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**CanMove: \[true/false\] (4.9)**
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* Whether an armor stand can move or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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* Requires PaperSpigot
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- Whether an armor stand can move or not.
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- Only applies to armor stand type mobs.
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- Defaults to true.
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- Requires PaperSpigot
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**CanTick: \[true/false\] (4.9)**
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* Whether an armor stand can tick or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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* Requires PaperSpigot
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- Whether an armor stand can tick or not.
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- Only applies to armor stand type mobs.
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- Defaults to true.
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- Requires PaperSpigot
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**HasArms: \[true/false\]**
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* Whether an armor stand has arms or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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* Broken prior to 2.5.0
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- Whether an armor stand has arms or not.
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- Only applies to armor stand type mobs.
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- Defaults to false.
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- Broken prior to 2.5.0
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**HasBasePlate: \[true/false\] (4.9)**
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* Whether an armor stand has a baseplate or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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- Whether an armor stand has a baseplate or not.
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- Only applies to armor stand type mobs.
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- Defaults to true.
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**HasGravity: \[true/false\]**
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* Whether an armor stand is affected by gravity or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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- Whether an armor stand is affected by gravity or not.
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- Only applies to armor stand type mobs.
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- Defaults to true.
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**Invisible: \[true/false\]**
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* Whether an armor stand is invisible or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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- Whether an armor stand is invisible or not.
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- Only applies to armor stand type mobs.
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- Defaults to false.
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**ItemBody: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the body/chest slot of an armor stand.
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* Only applies to armor stand type mobs.
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- Designates the Mythic Item that should go in the body/chest slot of an armor stand.
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- Only applies to armor stand type mobs.
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**ItemFeet: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the feet slot of an armor stand.
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* Only applies to armor stand type mobs.
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- Designates the Mythic Item that should go in the feet slot of an armor stand.
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- Only applies to armor stand type mobs.
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**ItemHand: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the hand slot of an armor stand.
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* Only applies to armor stand type mobs.
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- Designates the Mythic Item that should go in the hand slot of an armor stand.
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- Only applies to armor stand type mobs.
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**ItemHead: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the head slot of an armor stand.
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* Only applies to armor stand type mobs.
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- Designates the Mythic Item that should go in the head slot of an armor stand.
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- Only applies to armor stand type mobs.
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**ItemLegs: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the legs slot of an armor stand.
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* Only applies to armor stand type mobs.
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- Designates the Mythic Item that should go in the legs slot of an armor stand.
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- Only applies to armor stand type mobs.
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**Marker: \[true/false\]**
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* Whether the Armor Stand should be a marker.
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* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
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- Whether the Armor Stand should be a marker.
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- Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
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**Small: \[true/false\]**
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* Whether an armor stand is small or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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- Whether an armor stand is small or not.
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- Only applies to armor stand type mobs.
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- Defaults to false.
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**Pose:** (2.4.4)
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**Pose:**
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- **Head: \[0,0,0\]**
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- **Body: \[0,0,0\]**
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... | ... | @@ -279,275 +279,275 @@ different mobtype. |
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**Anger: \[number\] (4.9)**
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* Sets the time in ticks until bee anger ends.
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* If set to 0 the bee will not be angry.
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* Defaults to 0.
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- Sets the time in ticks until bee anger ends.
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- If set to 0 the bee will not be angry.
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- Defaults to 0.
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**HasNectar: \[true/false\] (4.9)**
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* Whether the bee is carrying pollen.
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* Defaults to false.
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- Whether the bee is carrying pollen.
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- Defaults to false.
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**HasStung: \[true/false\] (4.9)**
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* Whether the bee has stung an entity.
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* Defaults to false.
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- Whether the bee has stung an entity.
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- Defaults to false.
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#### Chicken
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**Jockey: \[true/false\]**
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* Wether or not the chicken is a chickenjockey.
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* Doesn't really do anything, but it's nice to have options.
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* Defaults to false.
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- Wether or not the chicken is a chickenjockey.
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- Doesn't really do anything, but it's nice to have options.
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- Defaults to false.
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#### Creepers
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**ExplosionRadius: \[number\]**
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* Sets the radius/power of the creepers explosion
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- Sets the radius/power of the creepers explosion
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**FuseTicks: \[number\]**
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* Sets the number of ticks it takes for creepers to explode.
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- Sets the number of ticks it takes for creepers to explode.
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**SuperCharged: \[true/false\]**
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* Wether the creeper should spawn as a super charged creeper.
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* Defaults to false.
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- Wether the creeper should spawn as a super charged creeper.
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- Defaults to false.
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**PreventSuicide: \[true/false\]**
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* Prevents creepers from dying upon exploding.
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* Defaults to false.
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- Prevents creepers from dying upon exploding.
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- Defaults to false.
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#### Endermen
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**PreventTeleport: \[true/false\]**
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|
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
|
|
|
* Defaults to false.
|
|
|
- Meant for Endermen but //might// work on other mobs. May break teleport skills!
|
|
|
- Defaults to false.
|
|
|
|
|
|
#### Falling Blocks
|
|
|
|
|
|
**Block: \[Material type\]**
|
|
|
|
|
|
* Determines the type of the block.
|
|
|
* Defaults to STONE
|
|
|
- Determines the type of the block.
|
|
|
- Defaults to STONE
|
|
|
|
|
|
**BlockData: \[Number\]**
|
|
|
|
|
|
* Additional field for inputting blockdata.
|
|
|
* Defaults to 0
|
|
|
- Additional field for inputting blockdata.
|
|
|
- Defaults to 0
|
|
|
|
|
|
**DropsItem: \[true/false\]**
|
|
|
|
|
|
* Drops the falling block's item.
|
|
|
* Defaults to true
|
|
|
- Drops the falling block's item.
|
|
|
- Defaults to true
|
|
|
|
|
|
**HurtsEntities: \[true/false\]**
|
|
|
|
|
|
* Damages entities on impact.
|
|
|
* Defaults to true
|
|
|
- Damages entities on impact.
|
|
|
- Defaults to true
|
|
|
|
|
|
#### Fox
|
|
|
|
|
|
**Type: \[Entity type\] (4.9)**
|
|
|
|
|
|
* Determines the type of the fox.
|
|
|
* Can be RED or SNOW
|
|
|
* Defaults to RED
|
|
|
- Determines the type of the fox.
|
|
|
- Can be RED or SNOW
|
|
|
- Defaults to RED
|
|
|
|
|
|
#### Horses, Donkeys, and Mules
|
|
|
|
|
|
**HorseArmor: \[armor\_type\]**
|
|
|
|
|
|
* Used for horses to set the type of armor they have on.
|
|
|
* Can be iron, gold, or diamond
|
|
|
* [armor_type] must be in lower case
|
|
|
- Used for horses to set the type of armor they have on.
|
|
|
- Can be iron, gold, or diamond
|
|
|
- [armor_type] must be in lower case
|
|
|
|
|
|
**CarryingChest: \[true/false\]**
|
|
|
|
|
|
* Used for donkeys to set whether they are carrying a chest or not.
|
|
|
* Defaults to false.
|
|
|
- Used for donkeys to set whether they are carrying a chest or not.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**HorseColor: \[horse\_color\]**
|
|
|
|
|
|
* Sets color of the horse
|
|
|
* Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
|
|
|
- Sets color of the horse
|
|
|
- Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
|
|
|
|
|
|
**Saddled: \[true/false\]**
|
|
|
|
|
|
* Used for horses to set whether they are saddled or not.
|
|
|
* Defaults to false.
|
|
|
- Used for horses to set whether they are saddled or not.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**HorseStyle: \[horse\_style\]**
|
|
|
|
|
|
* Sets the style of the horse.
|
|
|
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
|
|
|
- Sets the style of the horse.
|
|
|
- Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
|
|
|
|
|
|
**Tamed: \[true/false\]**
|
|
|
|
|
|
* Used for horses to set whether they are tamed or not.
|
|
|
* Defaults to false.
|
|
|
- Used for horses to set whether they are tamed or not.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**HorseType: \[type\]**
|
|
|
|
|
|
* Defines the type of horse
|
|
|
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
|
|
|
* Defaults to HORSE
|
|
|
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
|
|
|
- Defines the type of horse
|
|
|
- Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
|
|
|
- Defaults to HORSE
|
|
|
- Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
|
|
|
|
|
|
#### Iron Golem
|
|
|
|
|
|
**PlayerCreated: \[true/false\]**
|
|
|
|
|
|
* Acts as if the player built the mob.
|
|
|
* Defaults to false.
|
|
|
- Acts as if the player built the mob.
|
|
|
- Defaults to false.
|
|
|
|
|
|
#### Ocelots
|
|
|
|
|
|
**Ocelot: \[type\] (4.9)**
|
|
|
|
|
|
* Sets the type of ocelot
|
|
|
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
|
|
|
* Defaults to WILD_OCELOT
|
|
|
- Sets the type of ocelot
|
|
|
- Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
|
|
|
- Defaults to WILD_OCELOT
|
|
|
|
|
|
#### Panda
|
|
|
|
|
|
**MainGene: \[Gene Type\] (4.9)**\*
|
|
|
|
|
|
* Sets the main gene that the panda can pass on to it's offspring.
|
|
|
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
|
|
|
* Defaults to NORMAL
|
|
|
- Sets the main gene that the panda can pass on to it's offspring.
|
|
|
- Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
|
|
|
- Defaults to NORMAL
|
|
|
|
|
|
**HiddenGene: \[Gene Type\] (4.9)**\*
|
|
|
|
|
|
* Sets the hidden gene that the panda can pass on to it's offspring.
|
|
|
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
|
|
|
* Defaults to NORMAL
|
|
|
- Sets the hidden gene that the panda can pass on to it's offspring.
|
|
|
- Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
|
|
|
- Defaults to NORMAL
|
|
|
|
|
|
#### Pigs
|
|
|
|
|
|
**Saddled: \[true/false\]**\*
|
|
|
|
|
|
* Wether or not the pig spawns with a saddle.
|
|
|
* Defaults to false
|
|
|
- Wether or not the pig spawns with a saddle.
|
|
|
- Defaults to false
|
|
|
|
|
|
#### Rabbits
|
|
|
|
|
|
**RabbitType: \[rabbit\_type\]**
|
|
|
|
|
|
* Sets type of rabbit
|
|
|
* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
|
|
|
- Sets type of rabbit
|
|
|
- Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
|
|
|
|
|
|
**Baby: \[true/false\]**
|
|
|
|
|
|
* Not sure why this exists.
|
|
|
* Defaults to false.
|
|
|
- Not sure why this exists.
|
|
|
- Defaults to false.
|
|
|
|
|
|
#### Sheep
|
|
|
|
|
|
**Sheared: \[true/false\]**
|
|
|
|
|
|
* Sheep is already sheared.
|
|
|
* Defaults to false.
|
|
|
- Sheep is already sheared.
|
|
|
- Defaults to false.
|
|
|
|
|
|
#### Silverfish
|
|
|
|
|
|
**PreventBlockInfection: \[true/false\]**
|
|
|
|
|
|
* Prevent silverfish from infecting blocks.
|
|
|
* Defaults to true.
|
|
|
- Prevent silverfish from infecting blocks.
|
|
|
- Defaults to true.
|
|
|
|
|
|
#### Snow Golem
|
|
|
|
|
|
**Derp: \[true/false\]**
|
|
|
|
|
|
* Defaults to false.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**PreventSnowFormation: \[true/false\]**
|
|
|
|
|
|
* Prevent snowmen from creating snow.
|
|
|
* Defaults to false.
|
|
|
- Prevent snowmen from creating snow.
|
|
|
- Defaults to false.
|
|
|
|
|
|
#### TNT
|
|
|
|
|
|
**FuseTicks: \[number\]**
|
|
|
|
|
|
* How long the TNT takes to explode
|
|
|
* Defaults to -1 (instantly)
|
|
|
- How long the TNT takes to explode
|
|
|
- Defaults to -1 (instantly)
|
|
|
|
|
|
**ExplosionYield: \[number\]**
|
|
|
|
|
|
* Determines the strength of the explosion
|
|
|
* Defaults to -1 (none)
|
|
|
- Determines the strength of the explosion
|
|
|
- Defaults to -1 (none)
|
|
|
|
|
|
**Incendiary: \[true/false\]**
|
|
|
|
|
|
* Wether the explosion is capable of starting fires
|
|
|
* Defaults to false
|
|
|
- Wether the explosion is capable of starting fires
|
|
|
- Defaults to false
|
|
|
|
|
|
#### Tropical Fish
|
|
|
|
|
|
**Pattern: \[type\]**
|
|
|
|
|
|
* Sets the shape of the fish
|
|
|
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
|
|
|
- Sets the shape of the fish
|
|
|
- Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
|
|
|
|
|
|
**BodyColor: \[color\]**
|
|
|
|
|
|
* Sets the primary color of the fish
|
|
|
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
- Sets the primary color of the fish
|
|
|
- Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
|
|
|
**PatternColor: \[color\]**
|
|
|
|
|
|
* Sets the secondary color of the fish
|
|
|
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
- Sets the secondary color of the fish
|
|
|
- Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
|
|
|
#### Villagers
|
|
|
|
|
|
**HasTrades: \[true/false\]**
|
|
|
|
|
|
* Villager can be traded with.
|
|
|
* Defaults to false.
|
|
|
- Villager can be traded with.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**VillagerType: \[type\]**
|
|
|
|
|
|
* Specifies the profession of the villager type mob.
|
|
|
* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
|
|
|
* Villagers without this option will roll a random profession on their initial spawn.
|
|
|
* Examples:
|
|
|
* **VillagerType: BLACKSMITH**
|
|
|
- Specifies the profession of the villager type mob.
|
|
|
- Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
|
|
|
- Villagers without this option will roll a random profession on their initial spawn.
|
|
|
- Examples:
|
|
|
- **VillagerType: BLACKSMITH**
|
|
|
|
|
|
#### Zombies (all variants)
|
|
|
|
|
|
**PreventJockeyMounts: \[true/false\] (4.9)**
|
|
|
|
|
|
* Sets whether the zombie will spawn as a jockey.
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to false.
|
|
|
- Sets whether the zombie will spawn as a jockey.
|
|
|
- Only works for Zombies.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**PreventTransformation: \[true/false\] (4.8)**
|
|
|
|
|
|
* Sets whether zombies can be turned into pigmen/drowned.
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to false.
|
|
|
- Sets whether zombies can be turned into pigmen/drowned.
|
|
|
- Only works for Zombies.
|
|
|
- Defaults to false.
|
|
|
|
|
|
**ReinforcementsChance: \[number\]**
|
|
|
|
|
|
* Chance for zombies to spawn reinforcements on taking damage.
|
|
|
* Should be a number between 0 and 1 (0% and 100% chance)
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to 0.
|
|
|
- Chance for zombies to spawn reinforcements on taking damage.
|
|
|
- Should be a number between 0 and 1 (0% and 100% chance)
|
|
|
- Only works for Zombies.
|
|
|
- Defaults to 0.
|
|
|
|
|
|
#### Zombie Villagers
|
|
|
|
|
|
**Profession: \[type\]** (2.4)
|
|
|
**Profession: \[type\]**
|
|
|
|
|
|
* Sets the type of the villager the zombie should represent.
|
|
|
* This option will also make the zombie turn into the respective villager type when being cured using potions.
|
|
|
* Can be "FARMER", ... FIXME
|
|
|
- Sets the type of the villager the zombie should represent.
|
|
|
- This option will also make the zombie turn into the respective villager type when being cured using potions.
|
|
|
- Can be "FARMER", ... FIXME
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
... | ... | @@ -557,24 +557,24 @@ different mobtype. |
|
|
|
|
|
**Age: \[number\]**
|
|
|
|
|
|
* -1 for Baby. 1 for Adults
|
|
|
* What the age of the mob will be.
|
|
|
* Usable on any mob that can age. For example: Sheep, Pigs, Cows...
|
|
|
* Defaults to 1.
|
|
|
* Use very low negative numbers to mess with the mobs model (not supported)
|
|
|
* May not be working properly
|
|
|
- -1 for Baby. 1 for Adults
|
|
|
- What the age of the mob will be.
|
|
|
- Usable on any mob that can age. For example: Sheep, Pigs, Cows...
|
|
|
- Defaults to 1.
|
|
|
- Use very low negative numbers to mess with the mobs model (not supported)
|
|
|
- May not be working properly
|
|
|
|
|
|
**AgeLock: \[true/false\]**
|
|
|
|
|
|
* Whether the mobs age should be locked in place.
|
|
|
* Useful for keeping a baby mob from growing up over time.
|
|
|
* Defaults to false
|
|
|
* This is required if you want Age option to work
|
|
|
- Whether the mobs age should be locked in place.
|
|
|
- Useful for keeping a baby mob from growing up over time.
|
|
|
- Defaults to false
|
|
|
- This is required if you want Age option to work
|
|
|
|
|
|
**Baby: \[true/false\]**
|
|
|
|
|
|
* Sets baby/adult status of mob.
|
|
|
* Use if **Age: [number]** does not work.
|
|
|
- Sets baby/adult status of mob.
|
|
|
- Use if **Age: [number]** does not work.
|
|
|
|
|
|
#### Colorable Mobs
|
|
|
|
... | ... | @@ -582,11 +582,11 @@ Used for sheep and wolves. |
|
|
|
|
|
**Color: \[number\]**
|
|
|
|
|
|
* Number between 0 and 15
|
|
|
* Sets the wool color of sheep or the collar color of wolves
|
|
|
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
|
|
|
* **The string is the name of the color you want. Ex: Color: RED**
|
|
|
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
|
|
|
- Number between 0 and 15
|
|
|
- Sets the wool color of sheep or the collar color of wolves
|
|
|
- **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
|
|
|
- **The string is the name of the color you want. Ex: Color: RED**
|
|
|
- [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
|
|
|
|
|
|
#### Neutral mobs
|
|
|
|
... | ... | @@ -594,28 +594,28 @@ Used for wolves and zombie pigmen. |
|
|
|
|
|
**Angry: \[true/false\]**
|
|
|
|
|
|
* Whether the mob will spawn angry or not.
|
|
|
* **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
|
|
|
* **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
|
|
|
- Whether the mob will spawn angry or not.
|
|
|
- **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
|
|
|
- **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
|
|
|
|
|
|
#### Slimes & Magma Cubes
|
|
|
|
|
|
**PreventSlimeSplit: \[true/false\]**
|
|
|
|
|
|
* Prevents slimes and magmacubes from splitting.
|
|
|
- Prevents slimes and magmacubes from splitting.
|
|
|
|
|
|
**Size: \[number\]**
|
|
|
|
|
|
* Sets the size of slimes, magma cubes, and phantoms.
|
|
|
* Normal slimes are between 1 and 8.
|
|
|
* Can get VERY big and get exponentially larger with each increase.
|
|
|
* Extremely high size will cause server lag and possibly crashes.
|
|
|
- Sets the size of slimes, magma cubes, and phantoms.
|
|
|
- Normal slimes are between 1 and 8.
|
|
|
- Can get VERY big and get exponentially larger with each increase.
|
|
|
- Extremely high size will cause server lag and possibly crashes.
|
|
|
|
|
|
#### Tameable Mobs
|
|
|
|
|
|
**Tameable: \[true/false\]**
|
|
|
|
|
|
* Allows players to tame the mobs. Used for wolves, cats and horses.
|
|
|
* Defaults to false.
|
|
|
- Allows players to tame the mobs. Used for wolves, cats and horses.
|
|
|
- Defaults to false.
|
|
|
|
|
|
------------------------------------------------------------------------ |