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Levels · Changes

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Update Levels authored Aug 31, 2021 by Woodyso's avatar Woodyso
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  • Mobs/Levels.md Mobs/Levels.md +19 -44
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Mobs/Levels.md
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Mob Levels
==========
Mob levels are a useful function for adding levels to your mob. Levels can allow for several useful features.
Mob levels are a useful function for adding levels to your mob, which allow for several useful features.
You can have their damage and hitpoints scale up as their level
increases, you can have them drop more items depending on what their
level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
For example, you can have the mob's damage and healthscale up as their level increases, or you can have them drop more items depending on what their level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
Or, for more advanced configs you could change their drops completely
depending on what level they are, give them different skills depending
on their level, or even change where/how they spawn depending on what
level they are (using spawners and randomspawns.)
Or, for more advanced configs you could change their drops completely depending on what level they are, give them different skills depending on their level, or even change where/how they spawn depending on what level they are (using spawners and randomspawns.)
Mob levels can be influenced by world scaling (see below), [Random
Mob levels can also be influenced by world scaling (see below), [Random
Spawners](/Random%20Spawns) or the [SetLevel
mechanic](/skills/mechanics/setlevel).
......@@ -53,50 +48,30 @@ for the affected attributes in the mob configuration.
World Scaling
-------------
Mob levels (for random-spawned mobs) can automatically be set by the
plugin for by specifying world scaling settings in the config.yml
located in */MythicMobs*/. Setting it up is simple. By the default the
section for scaling in your config.yml should look something like this:
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
Scaling:
Default:
Enabled: false
PerBlocksFromSpawn: 250
PerBlocksFromSpawn: 500
world2:
Enabled: false
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
First off, when configuring world scaling for your world, you must
define the name of your world. In most cases and if you didn't apply a
custom name to the folder of your world, that will just the *world*. For
the sake of example, let's say your world is called *MyAwesomeServer*.
As next step, you must set **Enabled: true**.
Now for the important part; setting **PerBlocksFromSpawn: \[blocks\]**.
Based on this value, MythicMobs will make the mobs spawn on different
values. In the example below it is set to **PerBlocksFromSpawn: 250**,
which will make the mobs spawn:
- **At level 0 in the white area** (0-249 blocks from spawn)
- **At level 1 in the skin area** (250-499 blocks distance)
- **At level 2 in the yellow area** (500-749 blocks distance)
- **At level 3 in the orange area** (750-999 blocks distance)
- **At level 4 in the red area** (1000-1249 blocks distance)
- **At level 5 ...** (1250-1499 blocks distance)
PerBlocksFromSpawn: 150
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
- Lvel 0 in the white area (0-249 blocks from spawn).
- Level 1 in the tan area (250-499 blocks distance).
- Level 2 in the yellow area (500-749 blocks distance).
- Level 3 in the orange area (750-999 blocks distance).
- Level 4 in the red area (1000-1249 blocks distance).
- Etc.
![](http://fs5.directupload.net/images/160317/ebnd74rs.jpg)
These options will automatically be applied to all mobs that are
summoned into the game using MythicMobs' [Random
Spawning](/[[databases/spawners/randomspawners). You can use the
**UseWorldScaling: \[true/false\]** option on your randomspawn
configurations to control whether mobs are supposed to be affected by
world scaling.
Note that world scaling options will never affect mobs in
*VanillaMobs.yml* located in */MythicMobs/Mobs*. Vanilla overrides
cannot be affected by world scaling at all. It will only work on custom
mobs created in their own configuration files.
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These options will automatically be applied to all mobs that are summoned into the game using MythicMobs' [Random Spawning](/[[databases/spawners/randomspawners). You can use the **UseWorldScaling: \[true/false\]** option on your randomspawn configurations to control whether mobs are supposed to be affected by world scaling.
Note that world scaling options will never affect mobs in *VanillaMobs.yml* located in */MythicMobs/Mobs*. Vanilla overrides cannot be affected by world scaling at all. It will only work on custom mobs created in their own configuration files.
\ No newline at end of file
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