| ... | ... | @@ -13,9 +13,8 @@ Disguises allow you to make your mob look like a different mob, a block, or even | 
|  |  | Any entity type found in the spigot docs should function correctly. | 
|  |  | https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html | 
|  |  |  | 
|  |  | ## Inline Disguises | 
|  |  | With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command. | 
|  |  | [Constructing a disguise string](https://www.spigotmc.org/wiki/lib-s-disguises-using-the-commands/#constructing-a-disguise-using-a-command). | 
|  |  | ## How To Set up Disguises | 
|  |  | With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command. | 
|  |  |  | 
|  |  | For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``. | 
|  |  | We can take this command, and use it on a mob next to the disguise option, like in the example below: | 
| ... | ... |  |