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Custom AI · Changes

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Updated speed attribute description and added meleeattack goal authored Mar 08, 2022 by Phillip's avatar Phillip
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Mobs/Custom-AI.md
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...@@ -45,32 +45,32 @@ AIGoalSelectors: ...@@ -45,32 +45,32 @@ AIGoalSelectors:
**Creatures Only** **Creatures Only**
| AI Goal | Aliases | Description | | AI Goal | Aliases | Description |
|-------------------------------------|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------| |-------------------------------------------|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avoidcreepers | | Causes the mob to avoid Creepers | | avoidcreepers | | Causes the mob to avoid Creepers |
| avoidskeletons | | Causes the mob to avoid Skeletons | | avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidzombies | | Causes the mob to avoid Zombies | | avoidzombies | | Causes the mob to avoid Zombies |
| fleesun | | The mob will hide in the shade when the sun it out | | fleesun | | The mob will hide in the shade when the sun it out |
| meleeattack | | Causes the mob to move to and melee-attack its target | | [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
| movetowardstarget | | Causes the mob to move towards its target | | movetowardstarget | | Causes the mob to move towards its target |
| randomstroll | | The mob will randomly walk around | | randomstroll | | The mob will randomly walk around |
| restrictsun | | In theory this will keep the mob from entering sunlight | | restrictsun | | In theory this will keep the mob from entering sunlight |
| fleeplayers | runfromplayers | Causes the mob to avoid Players | | fleeplayers | runfromplayers | Causes the mob to avoid Players |
| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems | | fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
| fleevillagers | runfromvillagers | Causes the mob to avoid villagers | | fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
| fleewolves | runfromwolves | Causes the mob to avoid wolves | | fleewolves | runfromwolves | Causes the mob to avoid wolves |
| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction | | fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) | | spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
| leapattarget | | Makes the mob leap at its target | | leapattarget | | Makes the mob leap at its target |
| moveindoors | | | | moveindoors | | |
| movethroughvillage | | | | movethroughvillage | | |
| movetowardsrestriction | | | | movetowardsrestriction | | |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations | | patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) | | gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) | | gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
| gotoparent | | Makes the mob move towards its parent mob | | gotoparent | | Makes the mob move towards its parent mob |
| panicWhenOnFire | panic | Run around panicking when on fire and look for water | | panicWhenOnFire | panic | Run around panicking when on fire and look for water |
| randomFly | | Fly around randomly | | randomFly | | Fly around randomly |
**Creepers Only** **Creepers Only**
......
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