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Enchantments · Changes

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Update Enchantments authored Sep 01, 2021 by Woodyso's avatar Woodyso
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+37 -16
  • Items/Enchantments.md Items/Enchantments.md +37 -16
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Items/Enchantments.md
View page @ 1f5d5dd8
...@@ -39,14 +39,14 @@ application on items. ...@@ -39,14 +39,14 @@ application on items.
- Used on bows. - Used on bows.
- Provides extra base damage when shooting arrows from bows. - Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows. - Use this rather than "Damage: " option to increase damage for bows.
- Vanilla Max: 5
<img src="/databases/items/e_1.png" class="align-center" width="300" alt="databases/items/e_1.png" />
**ARROW\_FIRE** **ARROW\_FIRE**
- "Flame" - "Flame"
- Used on bows. - Used on bows.
- Sets target on fire. - Sets target on fire.
- Vanilla Max: 1
**ARROW\_KNOCKBACK** **ARROW\_KNOCKBACK**
...@@ -54,13 +54,14 @@ application on items. ...@@ -54,13 +54,14 @@ application on items.
- Used on bows. - Used on bows.
- Knock mob back further. - Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance - Can knockback mobs with 100% KnockbackResistance
- Vanilla Max: 2
**ARROW\_INFINITE** **ARROW\_INFINITE**
- "Infinity" - "Infinity"
- Used on bows. - Used on bows.
- Bow doesn't use arrows (need one arrow in inventory) - Bow doesn't use arrows (need one arrow in inventory)
- Same effect on all levels. - Vanilla Max: 1
**DAMAGE\_ALL** **DAMAGE\_ALL**
...@@ -68,6 +69,7 @@ application on items. ...@@ -68,6 +69,7 @@ application on items.
- Used on melee weapons. - Used on melee weapons.
- Increases damage with melee weapons to all mobs. - Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level. - Adds 1.25 damage per level.
- Vanilla Max: 5
**DAMAGE\_ARTHROPODS** **DAMAGE\_ARTHROPODS**
...@@ -76,6 +78,7 @@ application on items. ...@@ -76,6 +78,7 @@ application on items.
- Increases damage with melee weapons to spiders, cave spiders, - Increases damage with melee weapons to spiders, cave spiders,
silverfish silverfish
- Adds 2.5 damage per level. - Adds 2.5 damage per level.
- Vanilla Max: 5
**DAMAGE\_UNDEAD** **DAMAGE\_UNDEAD**
...@@ -83,13 +86,14 @@ silverfish ...@@ -83,13 +86,14 @@ silverfish
- Used on melee weapons. - Used on melee weapons.
- Increases damage with melee weapons to undead - Increases damage with melee weapons to undead
- Adds 2.5 damage per level. - Adds 2.5 damage per level.
- Vanilla Max: 3
**CHANNELING** **CHANNELING**
- "Channeling" - "Channeling"
- Used on tridents. - Used on tridents.
- If raining, strikes with lightning on impact with mob. - If raining, strikes with lightning on impact with mob.
- 1 level max. - Vanilla Max: 1
**SWEEPING\_EDGE** **SWEEPING\_EDGE**
...@@ -97,12 +101,14 @@ silverfish ...@@ -97,12 +101,14 @@ silverfish
- Used on swords. - Used on swords.
- Increases the damage from sword sweep attacks. - Increases the damage from sword sweep attacks.
- Higher damage per level. - Higher damage per level.
- Vanilla Max: 3
**DIG\_SPEED** **DIG\_SPEED**
- "Efficiency" - "Efficiency"
- Used on tools. - Used on tools.
- Increase dig speed by 30% over previous level. - Increase dig speed by 30% over previous level.
- Vanilla Max: 5
**DURABILITY** **DURABILITY**
...@@ -110,6 +116,7 @@ silverfish ...@@ -110,6 +116,7 @@ silverfish
- Used on all items that have durability. - Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long - For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer. - For armor, lasts 25%/36%/43% longer.
- Vanilla Max: 3
**MENDING** **MENDING**
...@@ -117,12 +124,14 @@ silverfish ...@@ -117,12 +124,14 @@ silverfish
- Used on all items that have durability. - Used on all items that have durability.
- Repairs item using picked up XP. - Repairs item using picked up XP.
- 2 durability per XP. - 2 durability per XP.
- Vanilla Max: 1
**FIRE\_ASPECT** **FIRE\_ASPECT**
- "Fire Aspect" - "Fire Aspect"
- Used on melee weapons. - Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons. - Adds 3 burn ticks per level to melee weapons.
- Vanilla Max: 2
**IMPALING** **IMPALING**
...@@ -132,6 +141,7 @@ silverfish ...@@ -132,6 +141,7 @@ silverfish
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs [aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
. .
- Does more damage per level. - Does more damage per level.
- Vanilla Max: 5
**KNOCKBACK** **KNOCKBACK**
...@@ -139,6 +149,7 @@ silverfish ...@@ -139,6 +149,7 @@ silverfish
- Used on melee weapons. - Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with - Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance) 100% KnockbackResistance)
- Vanilla Max: 2
**LOOT\_BONUS\_BLOCKS** **LOOT\_BONUS\_BLOCKS**
...@@ -146,6 +157,7 @@ silverfish ...@@ -146,6 +157,7 @@ silverfish
- Used on axes, shovels and pickaxes. - Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from - Increase chances of looting multiple rare blocks or rare items from
blocks. blocks.
- Vanilla Max: 3
**LOOT\_BONUS\_MOBS** **LOOT\_BONUS\_MOBS**
...@@ -153,14 +165,14 @@ blocks. ...@@ -153,14 +165,14 @@ blocks.
- Used on melee weapons. - Used on melee weapons.
- Increases maximum loot by 1 per level. - Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level - Increase chance for rare loot by 0.5% per level
- At least 3 levels. - Vanilla Max: 3
**LOYALTY** **LOYALTY**
- "Loyalty" - "Loyalty"
- Used on tridents. - Used on tridents.
- Causes the trident to return when thrown. - Causes the trident to return when thrown.
- At least 3 levels (uncertain what higher levels do). - Vanilla Max: 3
**OXYGEN** **OXYGEN**
...@@ -168,7 +180,7 @@ blocks. ...@@ -168,7 +180,7 @@ blocks.
- Used on helmets. - Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation - Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision damage and improves underwater vision
- At least 3 levels - Vanilla Max: 3
**PROTECTION\_ENVIRONMENTAL** **PROTECTION\_ENVIRONMENTAL**
...@@ -176,7 +188,7 @@ damage and improves underwater vision ...@@ -176,7 +188,7 @@ damage and improves underwater vision
- Used on armor. - Used on armor.
- Protects against all damage taken after normal armor is taken into - Protects against all damage taken after normal armor is taken into
account. account.
- At least 4 levels - Vanilla Max: 4
**PROTECTION\_FALL** **PROTECTION\_FALL**
...@@ -184,7 +196,7 @@ account. ...@@ -184,7 +196,7 @@ account.
- Used on boots. - Used on boots.
- Protects against fall damage taken after normal armor is taken into - Protects against fall damage taken after normal armor is taken into
account. account.
- At least 4 levels - Vanilla Max: 4
**PROTECTION\_FIRE** **PROTECTION\_FIRE**
...@@ -193,7 +205,7 @@ account. ...@@ -193,7 +205,7 @@ account.
- Protects against fire damage taken after normal armor is taken into - Protects against fire damage taken after normal armor is taken into
account. account.
- Reduces burn duration - Reduces burn duration
- At least 4 levels - Vanilla Max: 4
**PROTECTION\_PROJECTILE** **PROTECTION\_PROJECTILE**
...@@ -201,7 +213,7 @@ account. ...@@ -201,7 +213,7 @@ account.
- Used on armor. - Used on armor.
- Protects against projectile damage taken after normal armor is taken - Protects against projectile damage taken after normal armor is taken
into account. into account.
- At least 4 levels - Vanilla Max: 4
**PROTECTION\_EXPLOSIONS** **PROTECTION\_EXPLOSIONS**
...@@ -210,7 +222,7 @@ into account. ...@@ -210,7 +222,7 @@ into account.
- Protects against explosive damage taken after normal armor is taken - Protects against explosive damage taken after normal armor is taken
into account. into account.
- Reduces knockback from explosions. - Reduces knockback from explosions.
- At least 4 levels - Vanilla Max: 4
**RIPTIDE** **RIPTIDE**
...@@ -219,6 +231,7 @@ into account. ...@@ -219,6 +231,7 @@ into account.
- If raining or in water, launches player in direction of thrown - If raining or in water, launches player in direction of thrown
trident. trident.
- Higher levels increase speed. - Higher levels increase speed.
- Vanilla Max: 3
**SILK\_TOUCH** **SILK\_TOUCH**
...@@ -226,6 +239,7 @@ trident. ...@@ -226,6 +239,7 @@ trident.
- Used on tools. - Used on tools.
- Allows player to obtain items which normally can't be obtained. - Allows player to obtain items which normally can't be obtained.
- Same effect on all levels. - Same effect on all levels.
- Vanilla Max: 1
**THORNS** **THORNS**
...@@ -233,18 +247,21 @@ trident. ...@@ -233,18 +247,21 @@ trident.
- Used on armor. - Used on armor.
- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage. - ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces. - Does not stack on multiple pieces.
- Vanilla Max: 3
**WATER\_WORKER** **WATER\_WORKER**
- "Aqua Affinity" - "Aqua Affinity"
- Used on helmets. - Used on helmets.
- Allows player to break bricks underwater at regular speed. - Allows player to break blocks underwater at regular speed.
- Vanilla Max: 1
**DEPTH\_STRIDER** **DEPTH\_STRIDER**
- "Depth Strider" - "Depth Strider"
- Used on boots. - Used on boots.
- Allows player to move faster in water. - Allows player to move faster in water.
- Vanilla Max: 3
**FROST\_WALKER** **FROST\_WALKER**
...@@ -252,39 +269,43 @@ trident. ...@@ -252,39 +269,43 @@ trident.
- Used on boots. - Used on boots.
- Freezes water under the players feet. - Freezes water under the players feet.
- Increases radius with higher levels. - Increases radius with higher levels.
- Vanilla Max: 2
**BINDING\_CURSE** **BINDING\_CURSE**
- "Curse of Binding" - "Curse of Binding"
- Used on most items. - Used on most items.
- Items with curse can't be removed. (Except by dying) - Items with curse can't be removed. (Except by dying)
- Vanilla Max: 1
**VANISHING\_CURSE** **VANISHING\_CURSE**
- *Curse of Vanishing* - *Curse of Vanishing*
- Used on most items. - Used on most items.
- Items with curse vanish when player dies. - Items with curse vanish when player dies.
- Vanilla Max: 1
**MULTISHOT** **MULTISHOT**
- "Multishot" - "Multishot"
- Used on crossbows. - Used on crossbows.
- Fires 3 arrows as opposed to 1. - Fires 3 arrows as opposed to 1.
- Vanilla Max: 1
**PIERCING** **PIERCING**
- "Piercing" - "Piercing"
- Crossbow projectiles pierce entities. - Crossbow projectiles pierce entities.
- At least 4 levels - Vanilla Max: 4
**QUICK_CHARGE** **QUICK_CHARGE**
- "Quick Charge" - "Quick Charge"
- Charges crossbows quickly. - Charges crossbows quickly.
- At least 3 levels - Vanilla Max: 3
**SOUL_SPEED** **SOUL_SPEED**
- "Soul Speed" - "Soul Speed"
- Walk quicker on soul blocks. - Walk quicker on soul blocks.
- At least 3 levels. - Vanilla Max: 3
\ No newline at end of file \ No newline at end of file
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