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Spells · Changes

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Update Spells authored Nov 24, 2023 by Ashijin's avatar Ashijin
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Spells.md
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......@@ -8,12 +8,15 @@ Turning a regular skill into a spell is simple and can be done with any existing
Once a skill is "learnable", it will be registered a spell after the next reload and all of the extra casting options will be unlocked.
### Spell Attributes
Spells are just Mythic Skills with extra options. All regular Mythic skill options are also applicable!
| Functional Options | Description |
|------------------------------|-------------------------------------------------------------------------|
| Learnable: [true/false] | Turns the skill into a spell and allows players to learn it. |
| LearnConditions: [conditions]| A list of conditions that must be met to learn the spell. |
| Trigger: [trigger] | What triggers the spell. Defaults to ~onUse |
| Targeter: @[targeter] | The main targeter for the spell. If this is set the spell will fail to cast and not consume resources if a valid target isn't found. |
| Cost: [reagents] | A list of reagents this spell costs to cast. |
| Aesthetic Options | Description |
|------------------------------|-------------------------------------------------------------------------|
......@@ -21,4 +24,28 @@ Once a skill is "learnable", it will be registered a spell after the next reload
| Description: [list] | A description of what the spell does for GUIs and info commands |
| Icon.Material: [material] | |
| Icon.Model: [material] | |
| KillMessage: [list] | |
\ No newline at end of file
| KillMessage: [list] | |
# Examples
```
MAGIC_MISSILE:
Cooldown: 2
Display: 'Magic Missile'
Description:
- 'Shoots a magic missile'
Icon:
Material: NETHER_STAR
Model: 20
Learnable: true
LearnConditions:
- archetype{group=class;type=wizard}
Targeter: target
Trigger: ~onUse
Cost:
- mana 40
TargetConditions:
- distance <20
Skills:
- missile{}
```
\ No newline at end of file
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