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  • Custom Enchantments

Last edited by Phillip Nov 30, 2024
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Custom Enchantments

Custom Enchantments

MythicEnchantments allows you to create fully functional enchants using the Mythic Skill System. Details of this system can be found on the Mythic Manual.

Getting started creating a new enchantment in MythicEnchants is fairly straight-forward! All custom enchantments are located in the plugins/MythicEnchants/CustomEnchantments folder, and to add a new one you just create a new file named after your enchant (or add it to an existing file).

Inside each file, a custom enchantment can look like this:

BURNING:
  Display: 'Burning'
  MinLevel: 1
  MaxLevel: 3
  Rarity: COMMON
  EnchantableItems:
  - DIAMOND_SWORD
  - NETHERITE_SWORD
  Skills:
  - ignite{ticks=100} @trigger ~onAttack ?enchantLevel{level=1}
  - ignite{ticks=200} @trigger ~onAttack ?enchantLevel{level=2}
  - ignite{ticks=300} @trigger ~onAttack ?enchantLevel{level=3}

This enchantment would set whatever you hit on fire, just like Fire Aspect! Why did we remake Fire Aspect? Nobody knows! But in this case, it will set things on fire for 100 ticks per level.

If you have Mythic Premium, you can also simplify things with math:

  Skills:
  - ignite{ticks="100 * <skill.var.enchant-level>"} @trigger ~onAttack

Most mechanics, conditions, and triggers from Mythic can be used in enchantments - almost anything that makes sense will work how you'd expect. MythicEnchants also adds a bunch of new tools you can use that are specific to enchantments!

You can read more about the new toys added for skills in the manual:

New Mechanics

  • Enchant Mechanics
  • Enchant Targeters
  • Enchant Triggers
  • Enchant Conditions

Enchantment Config

When creating an enchantment these are the settings you can use.

Internal Name

This string will be how your enchant will be referenced internally in MythicMobs and can be any name you like. Must be a unique name and does not clash with other internal enchantment names, NO SPACES ALLOWED AND MUST BE ALL CAPS

EXAMPLE_NAME:

Display

This is how you'd like the enchantment to be displayed when on an item.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'

MinLevel

The minimum level your enchantment can be.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1

MaxLevel

The maximum level your enchantment can be.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3

ItemType

The type of item. ARMOR TOOL WEAPON

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  ItemType: WEAPON

Rarity

The rarity for the enchant. Check rarity for more info.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  Rarity: COMMON

Options

This is a special field which comes with numerous sub-options, like determining if the mob should despawn, setting knockback resistance, follow range, movement speed and many more. A list of available mob options can be found in the Enchantment Options page

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  Options:
    ShowInLore: FALSE

ValidSlots

The slots the item can be in for the enchantment to be effective.
ALL MAINHAND OFFHAND HEAD CHEST LEGS FEET

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  ValidSlots:
  - HAND
  - OFFHAND

EnchantableItems

A list of items that can be enchanted with this enchantment.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  EnchantableItems:
  - DIAMOND_SWORD
  - IRON_SWORD
  - WOODEN_SWORD

ConflictingEnchants

A list of enchantments this enchant is incompatible with. If the item being enchanted has one of these enchants it will not be able to receive the new enchant.
A list of available vanilla enchantments can be found on spigot javadocs

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  ConflictingEnchants:
  - FIRE_ASPECT
  - DAMAGE_ALL

Skills

Using Mythics skills and mechanics you are able to apply countless effects and abilities while using your item. Visit the MythicMobs Skills Page to read more.

EXAMPLE_NAME:
  Display: '&7Custom Enchant'
  MinLevel: 1
  MaxLevel: 3
  Skills:
  - ignite{ticks=100} @trigger ~onAttack

Example Enchantment

A replica of Fire Aspect which sets your target on fire when you attack it.

BURNING:
  Display: 'Burning'
  MinLevel: 1
  MaxLevel: 3
  MergeCostPerLevel: 5
  Rarity: COMMON
  ValidSlots:
  - MAINHAND
  Options:
    ShowInLore: TRUE
    LevelAsPower: FALSE
  EnchantableItems:
  - DIAMOND_SWORD
  - NETHERITE_SWORD
  ConflictingEnchants:
  - FIRE_ASPECT
  EnchantingTable:
    MinExperience: 0
    MaxExperience: 30
    MinLevel: 1
    MaxLevel: 3
  Skills:
  - ignite{ticks=100} @target ~onAttack ?enchantleve{level=1}
  - ignite{ticks=200} @target ~onAttack ?enchantleve{level=2}
  - ignite{ticks=300} @target ~onAttack ?enchantleve{level=3}
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Manual

  • Home
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Usage
  • Installation & Setup
  • Premade Enchantments
  • Creating Custom Enchantments
  • Enchantment Rarities
  • Enchanting Tables
Custom Enchantments
  • Enchant Mechanics
  • Enchant Targeters
  • Enchant Triggers
  • Enchant Conditions