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    • Skills
  • Triggers

Last edited by Ashijin Sep 17, 2021
Page history

Triggers

Custom Enchantments support all triggers that generally make sense, and also adds a bunch of new skill triggers for use by items. This list contains most (ideally all) compatible triggers.

Trigger When it fires…
onAttack When the player hits another entity
onBlockBreak When the player breaks a block
onBlockPlace When the player places a block
onConsume Triggered if the item is food or a potion that is eaten
onCrouch When the player crouches
onUnCrouch When the player stops crouching
onDamaged When the player is damaged
onDeath When the player dies
onEquip When a player equips an armor piece.
onUnEquip When a player unequips an armor piece.
onInteract When the player interacts with an entity
onBowHit When a player hits an entity with an arrow
onPotionSplash Triggered if the item is a potion that was thrown
onRightClick When the player right-clicks
onShoot When the player shoots a bow
onSpawn When the player logs in or respawns
onSwing When the player left-clicks
onTimer:# Every # ticks (where # is the interval in ticks)
onUse When the player right-clicks while holding the item
onFish When the player right-clicks while holding a fishing rod
onFishBite When a fish bites the hook from a fishing rod
onFishCatch When the fish latches onto the hook from a fishing rod
onFishGrab When the player right-clicks while holding the fishing rod with a latched fish
onFishGround When the bobber is stuck in the ground
onFishingReel When the player reels in a fishing rod with no fish on the other end
onFishingFail When the player fails a fish attempt due usually due to poor timing
onPressQ When a player presses Q to drop the item. Requires ProtocolLib
onPressCtrlQ When a player presses CTRL+Q to drop the item. Requires ProtocolLib
onPressF When a player presses F to swap the item. Requires ProtocolLib
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