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Mechanics · Changes

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Skills/Mechanics.md
View page @ 363f7621
......@@ -2,31 +2,61 @@ Crucible items support almost all MythicMobs base mechanics.
[You can view those by clicking here here.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/Mechanics/)
New Mechanics
-------------
Mechanics
---------
These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)
| Mechanic | Description |
|---------------------------------------------------------|----------------------------------------------|
| [AmmoConsume](Skills/Mechanics/AmmoConsume) | Consumes ammo to execute a skill |
| [AmmoGive](Skills/Mechanics/AmmoGive) | Gives the target player NBT Ammo |
| [AmmoReload](Skills/Mechanics/AmmoReload) | Attempts to reload an item's ammo |
| [DealCustomDurability](/Skills/Mechanics/DealCustomDurability)| Deals damage or heals custom durability|
| [FurnitureColor](/Skills/Mechanics/furniturecolor) | Sets the casting Furniture's color |
| [FurnitureInventory](/Skills/Mechanics/furnitureinventory)| Opens the inventory of the Furniture |
| [FurnitureRemove](Skills/Mechanics/furnitureremove) | Removes the casting Furniture |
| [FurnitureRemoveAt](Skills/Mechanics/furnitureremoveat) | Removes the Furniture at the target location |
| [FurnitureState](/Skills/Mechanics/furniturestate) | Sets the casting Furniture's state |
| [InventoryClear](/Skills/Mechanics/InventoryClear) | Clears the target's inventory |
| [ModelSet](Skills/Mechanics/ModelSet) | Sets the calling item's model |
| [ModelSetSlot](Skills/Mechanics/ModelSetSlot) | Sets the model of an item in the target slot |
| [ModelToggle](Skills/Mechanics/ModelToggle) | Toggles the calling item's model |
| [ParseArmor](Skills/Mechanics/ParseArmor) | Force a re-scan of the caster's armor |
| [ParseWeapon](Skills/Mechanics/ParseWeapon) | Force a re-scan of the caster's weapon |
| [ResetAttackCooldown](Skills/Mechanics/ResetAttackCooldown) | Resets the player's attack cooldown |
| [SetCompassLocation](Skills/Mechanics/SetCompassLocation)|Sets the location a compass points to|
| [SetCrossbowCharged](Skills/Mechanics/SetCrossbowCharged)|Sets the state of the held crossbow's charge |
| [SetItemDisplay](/Skills/Mechanics/SetItemDisplay) | Sets the item display name |
| [SetLore](/Skills/Mechanics/SetLore) | Sets the item's new lore |
| [UpdateLore](/Skills/Mechanics/UpdateLore) | Reparses the item's lore config |
\ No newline at end of file
| Mechanic | Description |
|-------------------------|------------------------------------------------------------------------------|
| [AmmoConsume] | Consumes ammo to execute a skill |
| [AmmoGive] | Gives the target player NBT Ammo |
| [AmmoReload] | Attempts to reload an item's ammo |
| [DealCustomDurability] | Deals damage or heals custom durability |
| [InventoryClear] | Clears the target's inventory |
| [ModelSet] | Sets the calling item's model |
| [ModelSetSlot] | Sets the model of an item in the target slot |
| [ModelToggle] | Toggles the calling item's model |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ResetAttackCooldown] | Resets the player's attack cooldown |
| [SetCompassLocation] |Sets the location a compass points to |
| [SetCrossbowCharged] |Sets the state of the held crossbow's charge |
| [SetItemDisplay] | Sets the item display name |
| [SetLore] | Sets the item's new lore |
| [UpdateLore] | Reparses the item's lore config |
Furniture Mechanics
-------------------
Those mechanics are the ones that deals with custom [Furniture](Furniture). They can be used to interact with them in various ways.
| Mechanic | Description |
|-------------------------|------------------------------------------------------------------------------|
| [FurnitureColor] | Sets the casting Furniture's color |
| [FurnitureInventory] | Opens the inventory of the Furniture |
| [FurnitureRemove] | Removes the casting Furniture |
| [FurnitureRemoveAt] | Removes the Furniture at the target location |
| [FurnitureState] | Sets the casting Furniture's state |
[AmmoConsume]: Skills/Mechanics/AmmoConsume
[AmmoGive]: Skills/Mechanics/AmmoGive
[AmmoReload]: Skills/Mechanics/AmmoReload
[DealCustomDurability]: /Skills/Mechanics/DealCustomDurability
[FurnitureColor]: /Skills/Mechanics/furniturecolor
[FurnitureInventory]: /Skills/Mechanics/furnitureinventory
[FurnitureRemove]: Skills/Mechanics/furnitureremove
[FurnitureRemoveAt]: Skills/Mechanics/furnitureremoveat
[FurnitureState]: /Skills/Mechanics/furniturestate
[InventoryClear]: /Skills/Mechanics/InventoryClear
[ModelSet]: Skills/Mechanics/ModelSet
[ModelSetSlot]: Skills/Mechanics/ModelSetSlot
[ModelToggle]: Skills/Mechanics/ModelToggle
[ParseArmor]: Skills/Mechanics/ParseArmor
[ParseWeapon]: Skills/Mechanics/ParseWeapon
[ResetAttackCooldown]: Skills/Mechanics/ResetAttackCooldown
[SetCompassLocation]: Skills/Mechanics/SetCompassLocation
[SetCrossbowCharged]: Skills/Mechanics/SetCrossbowCharged
[SetItemDisplay]: /Skills/Mechanics/SetItemDisplay
[SetLore]: /Skills/Mechanics/SetLore
[UpdateLore]: /Skills/Mechanics/UpdateLore
\ No newline at end of file
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