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Terminology · Changes

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Added terminology authored Aug 26, 2023 by Ticxo's avatar Ticxo
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#### This page strives to clear up and explain some terms you often come across when using Model Engine.
### Model Blueprint
This term refers to the imported models cached within Model Engine after server boot
or running the `/meg reload models` command. As the name suggest, this is only the blueprint,
and not the [model itself](#active-model).
### Modeled Entity
This term is used to describe an entity which has the capability of displaying models.
A modeled entity doesn't necessarily have a model, and can have multiple [active models](#active-model)
at once.
### Active Model
An active model is the actual model that is being applied to a [modeled entity](#modeled-entity),
animated, and displayed in the world. It's structured can be altered at runtime, and does not affect
the [model blueprint](#model-blueprint) when modified.
### Bone
A bone represents the movable part of an [active model](#active-model).
It also rarely refers to the default bone configuration stored within a [model blueprint](#model-blueprint),
which should not be modified.
### State
An animation that is being supplied from a [model blueprint](#model-blueprint) to a [active model](#active-model),
and configured with different attributes such as speed, transition-in time, and transition-out time.
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