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Bone behaviors | 
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In ModelEngine, it is possible to use specific prefixes in the bone name in order to give bones special behaviors.  
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Those special prefixes are called **Tags**.
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>Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a  bone called `phead_playerhead`
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>- `phead_playerhead` would be the **Complete name of the bone**
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>- `phead_` would be its **Tag**
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>- `playerhead` would be its **Id**
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There are several types of Tags, and each of them brings about a different behavior.  
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The following is a list of all of them:
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# General tags
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## Head
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## Mount
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## Seat
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## Item
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## Ghost
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## Nametag
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# Hitbox Tags
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## Sub aabb
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## Sub oob
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# Player Limbs Tags
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## Phead
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## Prarm
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## Plarm
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## Pbody
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## Prleg
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## Plleg | 
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