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  • Bone Behaviors

Last edited by Lxlp Oct 21, 2024
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Bone Behaviors

In ModelEngine, it is possible to use specific prefixes in the bone name in order to give bones special behaviors.

Those special prefixes are called Tags.

Please note that the id of each bone is the name of the bone without the Tag. For instance, if we had a bone called phead_playerhead

  • phead_playerhead would be the Complete name of the bone
  • phead_ would be its Tag
  • playerhead would be its Id

There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them:

General tags

Head

Mount

Seat

Item

Ghost

Nametag

Hitbox Tags

Sub aabb

Sub oob

Player Limbs Tags

Phead

Prarm

Plarm

Pbody

Prleg

Plleg

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