In ModelEngine, it is possible to use specific prefixes in the bone name in order to give bones special behaviors.
Those special prefixes are called Tags.
Please note that the id of each bone is the name of the bone without the Tag. For instance, if we had a bone called
phead_playerhead
phead_playerhead
would be the Complete name of the bonephead_
would be its Tagplayerhead
would be its Id
There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them: