Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 110
    • Issues 110
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Modeling
  • Bone Behaviors

Bone Behaviors · Changes

Page history
added hi_ tag authored Aug 12, 2023 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 3 additions and 0 deletions
+3 -0
  • Modeling/Bone-Behaviors.md Modeling/Bone-Behaviors.md +3 -0
  • No files found.
Modeling/Bone-Behaviors.md
View page @ 698f2a09
......@@ -23,6 +23,9 @@ All bones rotate like a body by default. If you want a bone to rotate like a hea
A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.
## Inherited Head
**Tag: `hi_`**<br>
Same as the [Head](/Modeling/Bone-Behaviors#head) behavior, but with this tag every child bone will also inherit the head behavior without the need of using the `h_` tag
## Mount
**Id: `mount`**<br>
......
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
  • Animating a Model
  • Bone Behaviors
  • Importing a Model
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
Technical
  • Animation Systems