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Animating a Model · Changes

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Importing authored Sep 27, 2023 by Ticxo's avatar Ticxo
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Modeling/Animating-a-Model.md
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......@@ -71,15 +71,15 @@ Let's add some animations to the model we made before.
#### idle [Loop]
> ![](/Assets/Modeling/capybara_idle.gif)
> ![](../Assets/Modeling/capybara_idle.gif)
#### walk [Loop]
> ![](/Assets/Modeling/capybara_walk.gif)
> ![](../Assets/Modeling/capybara_walk.gif)
#### feed [Override]
> ![](/Assets/Modeling/capybara_feed.gif)
> ![](../Assets/Modeling/capybara_feed.gif)
These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations
are also done by such methods, only using more frames to create more fluid movements.
......@@ -87,13 +87,3 @@ are also done by such methods, only using more frames to create more fluid movem
## Importing Animations
Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed.
\ No newline at end of file
## Results
> ![](/Assets/Modeling/capybara_in_game.gif)
> Note: the animations shown here is controlled through MythicMobs.
With enough patience, you too can achieve something like this:
[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8)
\ No newline at end of file
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