... | ... | @@ -71,29 +71,19 @@ Let's add some animations to the model we made before. |
|
|
|
|
|
#### idle [Loop]
|
|
|
|
|
|
> ![](/Assets/Modeling/capybara_idle.gif)
|
|
|
> ![](../Assets/Modeling/capybara_idle.gif)
|
|
|
|
|
|
#### walk [Loop]
|
|
|
|
|
|
> ![](/Assets/Modeling/capybara_walk.gif)
|
|
|
> ![](../Assets/Modeling/capybara_walk.gif)
|
|
|
|
|
|
#### feed [Override]
|
|
|
|
|
|
> ![](/Assets/Modeling/capybara_feed.gif)
|
|
|
> ![](../Assets/Modeling/capybara_feed.gif)
|
|
|
|
|
|
These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations
|
|
|
are also done by such methods, only using more frames to create more fluid movements.
|
|
|
|
|
|
## Importing Animations
|
|
|
|
|
|
Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed.
|
|
|
|
|
|
## Results
|
|
|
|
|
|
> ![](/Assets/Modeling/capybara_in_game.gif)
|
|
|
|
|
|
> Note: the animations shown here is controlled through MythicMobs.
|
|
|
|
|
|
With enough patience, you too can achieve something like this:
|
|
|
|
|
|
[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8) |
|
|
\ No newline at end of file |
|
|
Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed. |
|
|
\ No newline at end of file |