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skill · Changes

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Update skill authored Aug 12, 2021 by SharkGirl kunjang's avatar SharkGirl kunjang
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skills/mechanics/skill.md
View page @ 4f29dcf6
......@@ -11,13 +11,8 @@ Syntax
Skills:
- skill{skill=AnotherSkill} @Target ~onAttack
- skill{s=AnotherSkill} @Trigger ~onSpawn
- skill:OtherSkill @Trigger ~onDeath
Since version 2.2.0 most mechanics are run async by default. If you
experience trouble with any skills that worked fine in previous versions
of MythicMobs, you may try adding ";sync=true" as syntax which will
force the skill the be run sync again. This practice is also recommended
if you're working with extremely timing-sensitive skills, but rarely
needed.
The attribute "sync=true" will be inherited by any sub-skills and cannot
be set to *false* later in a skill-tree.
......@@ -26,14 +21,11 @@ be set to *false* later in a skill-tree.
|-----------|-----------|---------------------------------------------------------------------|---------|
| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
*"forcesync" was added in version 2.2*
Cooldown
--------
Skill configurations are capable of utilizing cooldown, set in seconds.
Since version 2.2 it's also possible to provide cooldown values in
decimals. Add cooldown to your skills like this:
Skill configurations are capable of utilizing cooldown
Add cooldown to your skills like this:
internal_skillname:
Cooldown: <seconds>
......
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