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shoot · Changes

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Create skills/mechanics/shoot authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: Shoot
===============
Shoots an arrow or item-projectile at the targeted entity or location
that deals damage. The shoot-mechanic has been significantly changed in
version 2.4. See below for both how it worked prior and after those
additions.
Attributes
----------
| Attribute | Aliases | Description | Default |
|----------------------|------------|-------------------------------------------------------------------------------------------|---------|
| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" | arrow |
| damage | d | How much damage the projectile will cause | 5 |
| velocity | v | The velocity of the projectile | 1 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| vspread | vs | The vertical hit radius of the projectile | 0 |
| hspread | hs | The horizontal hit radius of the projectile | 0 |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| ontickskill | ontick, ot | The meta-skill to execute on each tick/interval of the projectile | |
| onhitskill | onhit, oh | The meta-skill to execute when the projectile hits its target | |
| onendskill | onend, oe | The meta-skill to execute when the projectile misses and ends | |
*"vspread", "hspread", "poweraffectsvelocity", "interval", "ontick",
"onhit" and "onend" were added in version 2.4.*
Examples
--------
ArrowBarrage:
Skills:
- shoot{type=ARROW;velocity=5;damage=10}
- delay 10
- shoot{type=ARROW;velocity=5;damage=10}
- delay 10
- shoot{type=ARROW;velocity=5;damage=10}
- delay 10
- shoot{type=ARROW;velocity=5;damage=10}
- delay 10
- shoot{type=ARROW;velocity=5;damage=10}
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