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  • runaigoalselector

runaigoalselector · Changes

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Update runaigoalselector authored Jan 05, 2022 by Phillip's avatar Phillip
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skills/mechanics/runaigoalselector.md
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Mechanic: RunAIGoalSelector Mechanic: RunAIGoalSelector
=========================== ===========================
**Aliases**: aigoal
Change pathfindergoals. It is not possible to use every goal on every Change pathfindergoals. It is not possible to use every goal on every
entity. To change the ai of an entity, you need to use clear first. entity. To change the ai of an entity, you need to use clear first.
After that you can use the runaigoalselector and add the goals you need. After that you can use the runaigoalselector and add the goals you need.
...@@ -10,41 +12,7 @@ dont use clear, the pathfindergoal is added to the end of the already ...@@ -10,41 +12,7 @@ dont use clear, the pathfindergoal is added to the end of the already
existing goals of the entity. existing goals of the entity.
A list of AI Goals can be found A list of AI Goals can be found
[here](http://mythicmobs.net/manual/doku.php/databases/mobs/aigoals#creatures_only) [here](/Mobs/Custom-AI)
Possible Pathfindergoals
------------------------
- clear or reset (clear all goals of the entity)
- arrowattack
- skeletonbowattack / bowshoot / bowmaster
- breakdoor
- eatgrass
- fleegolems / runfromgolems
- fleeplayers / runfromplayers
- fleevillagers runfromvillagers
- fleesun
- float / swim
- gotolocation / goto (parse the specialchars!) Look here:
[Variables](/skills/stringvariables)
- gotoowner
- lookatplayers
- leapattarget
- meleeattack
- spiderattack
- moveindoors
- movethroughvillage
- movetowardsrestriction
- movetowardstarget
- opendoor
- opendoors
- patrol / patrolroute (parse the special chars!) Look here:
[Variables](/skills/stringvariables)
- randomlookaround / lookaround
- randomstroll
- restrictopendoor
- closedoors
- restrictsun
Example Example
------- -------
...@@ -55,4 +23,4 @@ Skill.yml: ...@@ -55,4 +23,4 @@ Skill.yml:
Skills: Skills:
- runaigoalselector{goal=clear} - runaigoalselector{goal=clear}
- runaigoalselector{goal=fleesun} - runaigoalselector{goal=fleesun}
- runaigoalselector{goal=randomstroll} - runaigoalselector{goal=randomstroll}
\ No newline at end of file
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