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Mechanic: Raytrace
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Traces a ray to the target. [This is a premium-only mechanic.]
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Traces a ray to the target. **[PREMIUM ONLY]**
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Attributes
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... | ... | @@ -13,7 +13,7 @@ Attributes |
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| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
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| maxdistance | distance, md, d | max distance to trace | 50 |
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| raywidth | rw, w | Width of the ray traced | 0.2 | |
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| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
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| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
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| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
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| accuracy | ac, a | spread of the traced ray | 1 |
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| verticalnoise | vn | vertical spread of the ray | 0 |
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... | ... | @@ -29,6 +29,9 @@ Examples |
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entitySkill=[
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- damage{amount=20}
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];
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headshotSkill=[
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- effect:particles{particle=reddust;color=#ff0000}
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];
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locationSkill=[
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- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
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];
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... | ... | |