... | ... | @@ -7,14 +7,15 @@ Attributes |
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| Attribute | Aliases | Description | Default Value |
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| entityskill | eskill, es | skill used if it hits an entity (?) | |
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| locationskill | lskill, ls | skill used if it hits a location(?) | |
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|----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
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| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
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| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
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| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
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| maxdistance | distance, md, d | max distance to trace | 50 |
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| raywidth | rw, w | Width of the ray traced| 0.2 | |
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| ignorepassableblocks| ignorepassable, ip | ignores collision of passable blocks (?) | true |
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| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER|
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| accuracy | ac, a | spread of the traced ray |1 |
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| raywidth | rw, w | Width of the ray traced | 0.2 | |
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| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
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| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
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| accuracy | ac, a | spread of the traced ray | 1 |
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| verticalnoise | vn | vertical spread of the ray | 0 |
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| horizontalnoise | hn | horizontal spread of the ray | 0 |
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| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
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