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Mechanic: onShoot
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=================
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Applies an aura to the target that triggers a skill when they damage
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something. Can use any aura attribute
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onHit | oH | Skill to execute if the target shoots something | |
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| damageAdd | add, a | | 0 |
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| damageMultiplier | multiplier, m | | 1 |
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Examples
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--------
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Skills:
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- onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self
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- ...
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In this example, the caster's next 5 bow shots will shoot fireballs
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instead of arrows. |