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onattack · Changes

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Create skills/mechanics/onattack authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: onAttack
==================
Applies an aura to the target that triggers a skill when they damage
something. Can use any aura attribute
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target hits something | |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | | 0 |
| damageMultiplier | multiplier, m | | 1 |
Examples
--------
Skills:
- onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
- ...
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