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Mechanic: Lightning
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===================
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Causes a lightning strike at the target entity or location, dealing
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damage and potentially setting the target entity or block on fire if it
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is not currently raining, but only if fire spread is enabled.
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|--------------------------------------------|---------------|
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| damage | d | The amount of damage the strike will deal. | 0.01337 |
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Examples
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--------
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This example will summon a lightning bolt to the designated targeters.
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StaticSheep:
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Type: SHEEP
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Skills:
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- lightning @EntitiesInRadius{r=10} ~onTimer:100 |