Mechanic: BaseDamage
Damages the target entity for a percentage of the mob's damage stat.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
multiplier | m | The percentage of damage to deal | 1 |
ignoreArmor | ia | Whether or not to ignore armor | false |
preventknockback | pkb, pk | Whether or not to prevent knockback | false |
preventimmunity | pi | Whether or not to ignore immunities | false |
Examples
This example will make the mob deal 150% of its original damage to its target when its being attacked. In this case it would deal 15 damage, since the mob's base-damage is 10.
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
[1] 1 = 100%, 0.5 = 50% and so-on