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Mechanic: BaseDamage
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Mechanic: BaseDamage
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====================
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====================
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*Added in version 2.3*
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Damages the target entity for a percentage of the mob's damage stat.
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Damages the target entity for a percentage of the mob's damage stat.
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Attributes
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Attributes
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... | @@ -10,7 +8,7 @@ Attributes |
... | @@ -10,7 +8,7 @@ Attributes |
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|------------------|---------|-------------------------------------|---------|
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|------------------|---------|-------------------------------------|---------|
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| multiplier | m | The percentage of damage to deal | [1] 1 |
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| multiplier | m | The percentage of damage to deal | 1 |
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| ignoreArmor | ia | Whether or not to ignore armor | false |
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| ignoreArmor | ia | Whether or not to ignore armor | false |
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| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
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| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
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| preventimmunity | pi | Whether or not to ignore immunities | false |
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| preventimmunity | pi | Whether or not to ignore immunities | false |
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... | @@ -30,4 +28,4 @@ since the mob's base-damage is 10. |
... | @@ -30,4 +28,4 @@ since the mob's base-damage is 10. |
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Skills:
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Skills:
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- basedamage{m=1.5} @target ~onDamaged
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- basedamage{m=1.5} @target ~onDamaged
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[1] 1 = 100%, 0.5 = 50% and so-on |
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[1] 1 = 100%, 0.5 = 50% and so-on |
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\ No newline at end of file |