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Variables · Changes

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Update Variables authored Sep 01, 2021 by Woodyso's avatar Woodyso
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Skills/Variables.md
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Variables (v4.6+)
Variables
-----------------
Variables are a new system for storing information added in v4.6. Using
the variables system, you can store and manipulate values that you can
use in placeholders or conditions later. These values can be either
permanent or temporary.
Variables are a system for storing information. Using the variables system, you can store and manipulate values that you can use in placeholders or conditions later. These values can be either permanent or temporary.
### Variable Types
Variables can be one of several types, which is defined when the
variable is initialized using the
[setVariable](/skills/mechanics/setvariable) mechanic. Types are
generally interchangeable and MythicMobs will do its best to apply
certain variables to whatever situation is asked, however it will throw
an error if you try to use a variable type for something that makes no
sense.
Variables can be one of several types, which is defined when the variable is initialized using the
[setVariable](/skills/mechanics/setvariable) mechanic. Types are generally interchangeable and MythicMobs will do its best to apply certain variables to whatever situation is asked, however it will throw
an error if you try to use a variable type for something that makes no sense.
**Current Types**:
......@@ -26,13 +19,11 @@ sense.
### Variable Scopes
A variable's "scope" is **where** that variable exists. Not all scopes
are applicable for all situations (e.g. a condition may not have a
caster, rather the caster is the target of the condition).
A variable's "scope" is **where** that variable exists. Not all scopes are applicable for all situations (e.g. a condition may not have a caster, rather the caster is the target of the condition).
**Variable Scopes**:
| **Type** | **Where It Goes** |
| **Type** | **Where the Variable Exists** |
|----------|----------------------------------------------------------------------------------------------------|
| SKILL | On the current skill tree. Always temporary and will vanish when the current queue of skills ends. |
| CASTER | On the casting mob. |
......@@ -42,22 +33,15 @@ caster, rather the caster is the target of the condition).
### Usage
All variable mechanics and conditions accept **var=** and **scope=**
attributes to determine what variable you're wanting to work with and
where. You can also shorthand the scope using
**var=scope.variable\_name**. The following examples would return the
same thing:
All variable mechanics and conditions accept **var=** and **scope=** attributes to determine what variable you're wanting to work with and where. You can also shorthand the scope using *var=scope.variable\_name**. The following examples would return the same thing:
```
setvariable{var=target.somevariable; ...}
setvariable{var=somevariable;scope=target; ...}
```
### Variable Mechanics
Variable mechanics are special mechanics that utilize variables. They
can target entities, locations, or nothing, but the target can affect
the outcome depending on what scope you're using. For example, trying to
get a target-scope'd variable will obviously fail if you're not
targeting an entity.
Variable mechanics are special mechanics that utilize variables. They can target entities, locations, or nothing, but the target can affect the outcome depending on what scope you're using. For example, trying to get a target-scope'd variable will obviously fail if you're not targeting an entity.
| Mechanic | Description |
|--------------------------------------------------------|--------------------------------------------------|
......@@ -76,13 +60,9 @@ targeting an entity.
### Variable Placeholders
Variables can be referenced in any MythicMobs mechanics or values that
allow placeholders. This is usually done using the format
**<scope.var.\[variable\]>**.
Variables can be referenced in any MythicMobs mechanics or values that allow placeholders. This is usually done using the format **<scope.var.\[variable\]>**.
When using placeholder variables, you can also specify a "default" value
that will be used if the variable is undefined by using the syntax
**<scope.var.\[variable\]\|\[default\]>**.
When using placeholder variables, you can also specify a "default" value that will be used if the variable is undefined by using the syntax **<scope.var.\[variable\]\|\[default\]>**.
message{m="Hello there, <target.var.title|wanderer>"} @trigger ~onInteract
......
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