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Triggers · Changes

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Update Triggers authored Sep 01, 2021 by Woodyso's avatar Woodyso
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  • Skills/Triggers.md Skills/Triggers.md +12 -12
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Skills/Triggers.md
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......@@ -196,8 +196,6 @@ Detailed Descriptions & Examples
- Trigger the skill to execute based on a timer.
- The timer is in ticks so 20 ticks equates to 1 second.
- Avoid using with health or chance parameters as it does not work
well with these at the moment.
- Care must be taken when using the Timer trigger as skills that are
not properly designed can potentially lead to server or client side
performance issues. Skills with particularly low timers that call
......@@ -218,6 +216,7 @@ Detailed Descriptions & Examples
**~onEnterCombat**
- Trigger the skill to execute when the mob enters combat.
- This trigger will only work when ThreatTables are enabled.
- **- skill{s=BuffSelf} ~onEnterCombat >0 1** (The mob has a 100%
chance to use the BuffSelf skill when it enters combat with a player
or mob)
......@@ -225,6 +224,7 @@ Detailed Descriptions & Examples
**~onDropCombat**
- Trigger the skill to execute when the mob drops combat.
- This trigger will only work when ThreatTables are enabled.
- **- skill{s=BossRegen} ~onDropCombat >0 1** (The mob has a 100%
chance to use the BossRegen skill when it drops combat with a player
or mob)
......@@ -232,6 +232,7 @@ Detailed Descriptions & Examples
**~onChangeTarget**
- Trigger the skill to execute when the mob changes target.
- This trigger will only work when ThreatTables are enabled.
- **- skill{s=Charge} ~onChangeTarget >0 1** (The mob has a 100%
chance to use the Charge skill when it changes targets)
......@@ -245,11 +246,10 @@ Detailed Descriptions & Examples
**~onSignal** or **~onSignal:[signal]**
- Trigger for skill to execute when the mob receives a signal or when
with :[signal] only a specific signal
- Trigger the skill to execute when the mob receives a specific signal from the Signal mechanic.
- Useful for skills that require communication between mobs or from a
player to a mob [2], which was previously (pre 2.3) only possible by
workarounds
player to a mob [2].
- Note: Currently when a mob recieves a signal, it will only trigger one skill with the respective signal. To elaborate, if the mob has two skills like so: `- skill{s=SKILL1} ~onSignal:DO_THING` `- skill{s=SKILL2} ~onSignal:DO_THING`, then only the first skill will trigger.
- See
[signal-skill](http://www.mythicmobs.net/manual/doku.php/skills/mechanics/signal)
page.
......
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