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Options · Changes

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Update Options authored Aug 31, 2021 by Woodyso's avatar Woodyso
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  • Mobs/Options.md Mobs/Options.md +26 -24
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Mobs/Options.md
View page @ ad75c25d
...@@ -19,15 +19,15 @@ These options are universal and will work regardless of the mobtype. ...@@ -19,15 +19,15 @@ These options are universal and will work regardless of the mobtype.
**AlwaysShowName: \[true/false\]** **AlwaysShowName: \[true/false\]**
* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks. * Whether the name-tag should always be displayed to the player, including while not looking at the mob.
* Equivalent of the NBT-tag "CustomNameVisible" * Equivalent of the NBT-tag "CustomNameVisible"
* Defaults to false. * Defaults to false.
<!--
**AttackSpeed: \[number\]** **AttackSpeed: \[number\]**
* Sets the attack speed of the mob. * Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs. (Doesn't do anything.) * Defaults to vanilla attack speed for the respective mobs. (Doesn't do anything.)
-->
**ApplyInvisibility: \[true/false\]** (4.9) **ApplyInvisibility: \[true/false\]** (4.9)
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn). * Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
...@@ -38,6 +38,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -38,6 +38,7 @@ These options are universal and will work regardless of the mobtype.
* Whether the mob has collision. * Whether the mob has collision.
* Defaults to true. * Defaults to true.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place. * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
* Also note that setting this to false stops the mob from being pushable by the player.
**Despawn: \[true/false\]** **Despawn: \[true/false\]**
...@@ -48,7 +49,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -48,7 +49,7 @@ These options are universal and will work regardless of the mobtype.
**FollowRange: \[value\]** **FollowRange: \[value\]**
* Max distance between the mob and target(can be a location) * Max distance between the mob and target before the mob will lose aggro.
* Also defines max range at which a target will aggro a player initially. * Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range * Defaults to standard respective minecraft follow range
...@@ -78,6 +79,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -78,6 +79,7 @@ These options are universal and will work regardless of the mobtype.
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0. * Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* 0.1 = 10%, 0.5 = 50% 1 = 100% * 0.1 = 10%, 0.5 = 50% 1 = 100%
* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK. * Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
* For true knockback resistance, see the Velocity mechanic's wiki page
**MaxCombatDistance: \[number\]** **MaxCombatDistance: \[number\]**
...@@ -95,6 +97,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -95,6 +97,7 @@ These options are universal and will work regardless of the mobtype.
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!// * Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers. * As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* Defaults to false. * Defaults to false.
* Note that any mob with NoAI: true will never cast a skill under the Skills: tab.
**NoDamageTicks:\[number\]** **NoDamageTicks:\[number\]**
...@@ -110,7 +113,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -110,7 +113,7 @@ These options are universal and will work regardless of the mobtype.
**PassthroughDamage: \[true/false\]** **PassthroughDamage: \[true/false\]**
* Causes all damage taken to be redirected to the mob's parent, if they exist * Causes all damage taken to be redirected to the mob's parent, if one exists. A mob's parent is the entity that initially summoned the mob.
* Defaults to false * Defaults to false
**Persistent: \[true/false\]** **Persistent: \[true/false\]**
...@@ -153,7 +156,6 @@ These options are universal and will work regardless of the mobtype. ...@@ -153,7 +156,6 @@ These options are universal and will work regardless of the mobtype.
**PreventSunburn: \[true/false\]** **PreventSunburn: \[true/false\]**
* Whether to prevent the mob from burning in the sun. * Whether to prevent the mob from burning in the sun.
* Doesn't work on below Minecraft 1.13
* Defaults to false. * Defaults to false.
**RepeatAllSkills: \[true/false\]** **RepeatAllSkills: \[true/false\]**
...@@ -180,14 +182,14 @@ different mobtype. ...@@ -180,14 +182,14 @@ different mobtype.
#### Armor Stands #### Armor Stands
**CanMove: \[true/false\] (4.9)** **CanMove: \[true/false\] **
* Whether an armor stand can move or not. * Whether an armor stand can move or not.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
* Defaults to true. * Defaults to true.
* Requires PaperSpigot * Requires PaperSpigot
**CanTick: \[true/false\] (4.9)** **CanTick: \[true/false\] **
* Whether an armor stand can tick or not. * Whether an armor stand can tick or not.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
...@@ -276,18 +278,18 @@ different mobtype. ...@@ -276,18 +278,18 @@ different mobtype.
#### Bees #### Bees
**Anger: \[number\] (4.9)** **Anger: \[number\] **
* Sets the time in ticks until bee anger ends. * Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry. * If set to 0 the bee will not be angry.
* Defaults to 0. * Defaults to 0.
**HasNectar: \[true/false\] (4.9)** **HasNectar: \[true/false\] **
* Whether the bee is carrying pollen. * Whether the bee is carrying pollen.
* Defaults to false. * Defaults to false.
**HasStung: \[true/false\] (4.9)** **HasStung: \[true/false\] **
* Whether the bee has stung an entity. * Whether the bee has stung an entity.
* Defaults to false. * Defaults to false.
...@@ -326,7 +328,7 @@ different mobtype. ...@@ -326,7 +328,7 @@ different mobtype.
**PreventTeleport: \[true/false\]** **PreventTeleport: \[true/false\]**
* Meant for Enderman but //might// work on other mobs. May break teleport skills! * Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false. * Defaults to false.
**HeldBlock: `[Material]`** **HeldBlock: `[Material]`**
...@@ -337,7 +339,7 @@ different mobtype. ...@@ -337,7 +339,7 @@ different mobtype.
**Experience: \[Number\]** **Experience: \[Number\]**
* Sets the amount of experience give by the experience orb mob (4.12 MM) * Sets the amount of experience give by the experience orb mob.
* Defaults to 1 * Defaults to 1
#### Falling Blocks #### Falling Blocks
...@@ -364,7 +366,7 @@ different mobtype. ...@@ -364,7 +366,7 @@ different mobtype.
#### Fox #### Fox
**FoxType: \[Entity type\] (4.9)** **FoxType: \[Entity type\] **
* Determines the type of the fox. * Determines the type of the fox.
* Can be RED or SNOW * Can be RED or SNOW
...@@ -372,12 +374,12 @@ different mobtype. ...@@ -372,12 +374,12 @@ different mobtype.
#### Hoglin #### Hoglin
**ImmuneToZombification: \[true/false\] (4.10)** **ImmuneToZombification: \[true/false\] **
* Whether or not the hoglin is immune to being zombified * Whether or not the hoglin is immune to being zombified
* Defaults to false * Defaults to false
**Huntable: \[true/false\] (4.10)** **Huntable: \[true/false\] **
* Whether the hoglin is able to be hunted by piglins. * Whether the hoglin is able to be hunted by piglins.
* Defaults to true * Defaults to true
...@@ -431,7 +433,7 @@ different mobtype. ...@@ -431,7 +433,7 @@ different mobtype.
#### Ocelots #### Ocelots
**Ocelot: \[type\] (4.9)** **Ocelot: \[type\] **
* Sets the type of ocelot * Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT * Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
...@@ -439,13 +441,13 @@ different mobtype. ...@@ -439,13 +441,13 @@ different mobtype.
#### Panda #### Panda
**MainGene: \[Gene Type\] (4.9)**\* **MainGene: \[Gene Type\] **\*
* Sets the main gene that the panda can pass on to it's offspring. * Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL * Defaults to NORMAL
**HiddenGene: \[Gene Type\] (4.9)**\* **HiddenGene: \[Gene Type\] **\*
* Sets the hidden gene that the panda can pass on to it's offspring. * Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
...@@ -453,19 +455,19 @@ different mobtype. ...@@ -453,19 +455,19 @@ different mobtype.
#### Piglin #### Piglin
**AbleToHunt: \[true/false\] (4.10)**\* **AbleToHunt: \[true/false\] **\*
* Whether or not the piglin is able to hunt * Whether or not the piglin is able to hunt
* Defaults to false * Defaults to false
**ImmuneToZombification: \[true/false\] (4.10)**\* **ImmuneToZombification: \[true/false\] **\*
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
#### Piglin Brutes #### Piglin Brutes
**ImmuneToZombification: \[true/false\] (4.10)**\* **ImmuneToZombification: \[true/false\] **\*
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
...@@ -584,13 +586,13 @@ different mobtype. ...@@ -584,13 +586,13 @@ different mobtype.
#### Zombies (all variants) #### Zombies (all variants)
**PreventJockeyMounts: \[true/false\] (4.9)** **PreventJockeyMounts: \[true/false\] **
* Sets whether the zombie will spawn as a jockey. * Sets whether the zombie will spawn as a jockey.
* Only works for Zombies. * Only works for Zombies.
* Defaults to false. * Defaults to false.
**PreventTransformation: \[true/false\] (4.8)** **PreventTransformation: \[true/false\] **
* Sets whether zombies can be turned into pigmen/drowned. * Sets whether zombies can be turned into pigmen/drowned.
* Only works for Zombies. * Only works for Zombies.
......
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